{"id":32066,"date":"2025-01-28T15:32:33","date_gmt":"2025-01-28T15:32:33","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/treyarchs-vonderhaar-teases-upcoming-changes-to-call-of-duty-blackout-alcatraz-dexerto\/"},"modified":"2025-01-28T15:32:33","modified_gmt":"2025-01-28T15:32:33","slug":"treyarchs-vonderhaar-teases-upcoming-changes-to-call-of-duty-blackout-alcatraz-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/treyarchs-vonderhaar-teases-upcoming-changes-to-call-of-duty-blackout-alcatraz-dexerto\/","title":{"rendered":"Treyarch\u2019s Vonderhaar teases upcoming changes to Call of Duty Blackout: Alcatraz &#8211; Dexerto"},"content":{"rendered":"<p>Treyarch\u2019s Vonderhaar teases upcoming changes to Call of Duty Blackout: Alcatraz Call of Duty Blackout\u2019s new map, Alcatraz, could be getting some much-needed changes in the near future after Treyarch\u2019s Studio Design Director, David Vonderhaar, discussed some of the fixes. Alcatraz changes incoming The surprise release of the second Blackout map has been received positively by fans. Alcatraz provides an alternative Blackout experience with the emphasis being on close quarters combat and frantic, fast-paced action. However, there are some clear faults with the design of the additional mode. The map itself runs well but the collapse mechanics and debatably a few other elements need adjusting. We\u2019ve already discussed five changes that Call of Duty Blackout\u2019s Alcatraz needs and it looks like a few of them are going to be implemented. Collapse speed The most obvious change that\u2019s needed is the collapse speed. Many fans feel the collapse is currently your primary enemy in the final stages, something Vonderhaar has made clear shouldn\u2019t be the case. Read More: New Call of Duty Blackout map Alcatraz \u2013 number of players, respawns and other details revealed &#8211; On April 12, Treyarch\u2019s most public figure tweeted: \u201cI still don\u2019t love the final collapse in Alcatraz. I want to slow it down even more. The collapse should push engagements \u2013 it shouldn\u2019t be your primary enemy.\u201d PPS: I still don&#8217;t love the final collapse in Alcatraz. I want to slow it down even more. The Collapse should push engagements. It shouldn&#8217;t be your primary enemy. (Stole that line from @MaTtKs.) I know some people. \u2014 David J. Vonderhaar (@DavidVonderhaar) April 12, 2019 In a later Tweet, he went on to add: \u201cWe doubled the time (slowed it down) it will take to collapse. Just need to get it play tested &#038; integrated into the live environment.\u201d The Alcatraz final collapse kills 2\/3 of the players left alive at that point. We doubled the time (slowed it down) it will take to collapse. Just need to get it playtested &#038; integrated into the live environment. I am turning up the pressure a little bit to get this one done. \u2014 David J. Vonderhaar (@DavidVonderhaar) April 13, 2019 While no specific time frame was mentioned, it sounds like the change could be added very soon. Interestingly, he also stated that the final collapse, in its current form, kills two-thirds of the remaining players. This seems hard to believe, but if true, it shows just how much the final collapse needs altering. Taking the cowards way out Anyone who has played Alcatraz will know that getting knocked early and being left to bleed out is one of the most frustrating things in gaming, period. If left untouched after being knocked, it can take a minute to bleed out, resulting in two respawn opportunities missed. Vonderhaar agrees that this is poor, regarding this he said: \u201cNot being able to take the Coward\u2019s Way Out when you have zero chance of being revived in Alcatraz and miss the wave spawn timer? Yep. Gross. Will fix asap, Please don\u2019t hang me over what asap means.\u201d An open, quick and excellent response \u2013 something the Treyarch team are becoming known for. Stash box change Otherwise known as a body bag or death box, Blackout players have grown accustomed to the looting process. However, one slightly annoying issue remains whereby it is difficult to get off the stash box UX, especially with multiple boxes in close proximity. A new concept has been shared which would remove this problem. Currently, you need to walk away from the stash box to close it. The new method would see you click circle on PlayStation, or B for Xbox users, instead. While it would come at the expense of being able to move while looting a body, it would significantly improve the speed of which you can loot multiple boxes. Pistol spawns One change that looks unlikely is the load out you will spawn with. Vonderhaar makes a fair point here. Maybe spawning with a RK 7 Garrison would be appease those on both sides of the fence. These changes will result in the exciting Alcatraz map being even more fast-paced. Everyone can enjoy Blackout for free until April 30.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Treyarch\u2019s Vonderhaar teases upcoming changes to Call of Duty Blackout: Alcatraz Call of Duty Blackout\u2019s new map, Alcatraz, could be getting some much-needed changes in the near future after Treyarch\u2019s Studio Design Director, David Vonderhaar, discussed some of the fixes. Alcatraz changes incoming The surprise release of the second Blackout map has been received positively [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-32066","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32066","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=32066"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32066\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=32066"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=32066"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=32066"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}