{"id":32280,"date":"2025-01-28T15:33:50","date_gmt":"2025-01-28T15:33:50","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/vanguard-players-furious-as-weapon-distortion-turns-enemies-into-wacky-inflatable-tubemen-dexerto\/"},"modified":"2025-01-28T15:33:50","modified_gmt":"2025-01-28T15:33:50","slug":"vanguard-players-furious-as-weapon-distortion-turns-enemies-into-wacky-inflatable-tubemen-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/vanguard-players-furious-as-weapon-distortion-turns-enemies-into-wacky-inflatable-tubemen-dexerto\/","title":{"rendered":"Vanguard players furious as weapon distortion turns enemies into wacky inflatable tubemen &#8211; Dexerto"},"content":{"rendered":"<p>Vanguard players furious as weapon distortion turns enemies into wacky inflatable tubemen Activision \/ UnsplashThe Call of Duty Vanguard Beta is not without its issues, but perhaps the most \u201cpunishing\u201d yet has just been uncovered, as weapon distortion is quite literally turning enemies into wacky inflatable tubemen. While it\u2019s not live on all platforms just yet, PlayStation users have been able to kick off their Vanguard Beta grind already. In barely a few days, we\u2019ve already seen a list of complaints grow larger by the hour. From frustrating lobby issues, broken spawns, to the sun itself, there\u2019s been all manner of issues pop up already. Though a new discovery may be the most critical yet. With certain weapon types, distortion can reach entirely new levels. Therefore, when firing certain guns, you\u2019re all but putting yourself at a disadvantage, as \u2018TheXclusiveAce\u2019 outlined in his September 12 YouTube video. Even after switching motion blur off and disabling the depth of field effect, visibility still remains an issue in Vanguard. In fact, \u201cthe moment you start firing, everything becomes blurry,\u201d the CoD YouTuber explained. With a Machine Pistol in hand, TheXclusiveAce demonstrated how visibility impacts every gunfight. After firing just a few rounds, the enemy player model in front of him transforms into a completely different shape. Rather than staying in human form, the opposing player bends and stretches as a result of the gun\u2019s visual effects. Ultimately, it leaves players \u201cguessing\u201d where their opponent actually stands. Read More: Best MP40 Vanguard class loadout &#8211; \u201cThere is literally no valid reason for this,\u201d players chimed in on Reddit. \u201cThis is just not something that should be in the game. Please take it out or give us an option to turn this off.\u201d While Sledgehammer Games has been vocal in responding to early Beta issues, the devs are yet to comment on this visibility gripe. It appears to impact each weapon differently, but it\u2019s something to keep in mind no matter what your loadout includes. Read More: CoD Vanguard Beta first impressions &#8211; For the time being, even with attachments designed to reduce visibility issues, you\u2019ll just have to play around the wacky inflatable tubemen in Vanguard.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Vanguard players furious as weapon distortion turns enemies into wacky inflatable tubemen Activision \/ UnsplashThe Call of Duty Vanguard Beta is not without its issues, but perhaps the most \u201cpunishing\u201d yet has just been uncovered, as weapon distortion is quite literally turning enemies into wacky inflatable tubemen. While it\u2019s not live on all platforms just [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-32280","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32280","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=32280"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32280\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=32280"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=32280"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=32280"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}