{"id":32285,"date":"2025-01-28T15:33:52","date_gmt":"2025-01-28T15:33:52","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/vanguard-players-slam-spawns-as-getting-worse-despite-game-being-months-old-dexerto\/"},"modified":"2025-01-28T15:33:52","modified_gmt":"2025-01-28T15:33:52","slug":"vanguard-players-slam-spawns-as-getting-worse-despite-game-being-months-old-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/vanguard-players-slam-spawns-as-getting-worse-despite-game-being-months-old-dexerto\/","title":{"rendered":"Vanguard players slam spawns as \u201cgetting worse\u201d despite game being months old &#8211; Dexerto"},"content":{"rendered":"<p>Vanguard players slam spawns as \u201cgetting worse\u201d despite game being months old ActivisionCall of Duty: Vanguard players have slammed the game and claimed multiplayer spawns are \u201cgetting worse\u201d, despite the 2021 title now being a few months old. It\u2019s fair to say that Vanguard\u2019s life cycle did not get off to the start Activision would have been hoping for, with the game even being part of the publisher\u2019s apology for the prevalence of bugs and issues in Call of Duty titles. Among the many issues players have touted, spawns (as always) have been a hot topic. Generally, when a CoD game releases, players accept that the spawns in multiplayer matches will need some refinement. That was the case in Vanguard, with the game\u2019s spawn mechanics promptly being singled out for criticism. However, three months later, some players claim they\u2019re actually going backwards. One player \u2013 Slayer2K_ \u2013 questioned how the game\u2019s spawns are actually becoming less intelligent, despite releasing in November of 2021. They also stated that maps of all sizes are subject to the problems \u2013 not just the smaller, more chaotic environments. \u201cHow are spawns getting worse?\u201d they asked. \u201cWhether I\u2019m playing Shipment or Desert Siege, I\u2019m constantly scratching my head and pulling hair out trying to understand spawn logic\u2026 Spawning in front of players or flipping sides for no reason, or not flipping when we should be. It just doesn\u2019t make sense. How can something that\u2019s been in every CoD multiplayer be so difficult to implement?\u201d They weren\u2019t the only ones calling out Sledgehammer for the game\u2019s spawns, either. Another player called for a complete spawn \u201crevamp\u201d, saying: \u201cYou can\u2019t play a game on any small map in which there aren\u2019t spawn campers or trappers, especially in Das Haus, Shipment and Numa Numa.\u201d A third player stated: \u201cI genuinely don\u2019t understand how spawns can be THIS bad\u201d, with a clip showing them spawning directly behind multiple enemies and racking up easy kills as a result. While some issues will see fixes announced in patch notes, spawns are constantly tuned by Sledgehammer, so hopefully they\u2019ll improve soon \u2013 even if it doesn\u2019t get explicitly mentioned by the developers.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Vanguard players slam spawns as \u201cgetting worse\u201d despite game being months old ActivisionCall of Duty: Vanguard players have slammed the game and claimed multiplayer spawns are \u201cgetting worse\u201d, despite the 2021 title now being a few months old. It\u2019s fair to say that Vanguard\u2019s life cycle did not get off to the start Activision would [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-32285","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32285","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=32285"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32285\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=32285"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=32285"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=32285"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}