{"id":32373,"date":"2025-01-28T15:34:24","date_gmt":"2025-01-28T15:34:24","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/vonderhaar-apologizes-to-infinity-ward-for-sbmm-jokes-in-deleted-tweets-dexerto\/"},"modified":"2025-01-28T15:34:24","modified_gmt":"2025-01-28T15:34:24","slug":"vonderhaar-apologizes-to-infinity-ward-for-sbmm-jokes-in-deleted-tweets-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/vonderhaar-apologizes-to-infinity-ward-for-sbmm-jokes-in-deleted-tweets-dexerto\/","title":{"rendered":"Vonderhaar apologizes to Infinity Ward for SBMM jokes in deleted tweets &#8211; Dexerto"},"content":{"rendered":"<p>Vonderhaar apologizes to Infinity Ward for SBMM jokes in deleted tweets David Vonderhaar made some jokes about skill-based matchmaking in Call of Duty, but then found himself needing to give apologies to several members of Infinity Ward, the developers of Modern Warfare. Skill-based matchmaking has become on of the hottest topics of discussion among the Call of Duty player-base since the release of the Modern Warfare beta back in mid-September. Although Infinity Ward have never confirmed or denied its existence in their 2019 title, players are convinced SBMM is very much embedded in the game after several tests were performed by YouTubers and enthusiasts. It again took centerstage on November 13, when Treyarch\u2019s Studio Design Director David Vonderhaar, one of the most recognizable names in CoD, tweeted about it as a joke. Retweeting a post about the seven-year anniversary of Black Ops 2 release, he tweeted \u201cSee. I told you skill-based matchmaking wasn\u2019t evil. (I am teasing. Connection > all, you pub-stomping monsters.) However, what Vonderhaar intended as a joke was actually taken quite seriously by several Call of Duty players, who immediately began tagging Infinity Ward\u2019s Co-Design Director Joe Cecot and Senior Communications Manager Ashton Williams. After seeing this, Vonderhaar began to do what many have since perceived to be some \u201cdamage control\u201d, as he tweeted out that he wasn\u2019t trying to fire shots at the other developers and was just joking around. \u201cNo, I didn\u2019t know this was a thing and was teasing Jordan,\u201d he explained. \u201cGuess I screwed up. IW matchmaking is insanely good for especially cross-platform. No shots fired. Quote me.\u201d In another tweet, he wrote: \u201cYou are nuts. We all go through this every year and it might be making me mental. IW is connection-based and they have fantastic matchmaking. I\u2019m the one taking notes.\u201d However, the comments from fans just kept on coming, to the point where the longtime developer decided it was best to delete all of his posts and tweet out an apology directly to Cecot and Williams for the maelstrom of backlash he\u2019d created on Twitter. \u201cSorry pals, feel bad,\u201d he wrote. \u201cGuess I am tone deaf, was just teasing Jordan. Regardless of whatever YouTube train someone jumped on, I think it\u2019s fantastic and I\u2019ve never had a problem. The cross-platform situation is no joke and you all slam dunked it.\u201d It seems that Vonderhaar was simply not caught up on all of the controversy surrounding SBMM when he sent that initial tweet, because it\u2019s certainly been something a lot of players have complained about in Modern Warfare. The main frustration is that the system puts higher skilled players against each other, meaning that if you\u2019re a good player then you probably will have to constantly be facing tough opposition in public matches, making them less casual and more high-effort.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Vonderhaar apologizes to Infinity Ward for SBMM jokes in deleted tweets David Vonderhaar made some jokes about skill-based matchmaking in Call of Duty, but then found himself needing to give apologies to several members of Infinity Ward, the developers of Modern Warfare. Skill-based matchmaking has become on of the hottest topics of discussion among the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-32373","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32373","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=32373"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32373\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=32373"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=32373"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=32373"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}