{"id":32375,"date":"2025-01-28T15:34:24","date_gmt":"2025-01-28T15:34:24","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/vonderhaar-explains-the-reason-for-blackouts-new-camo-system-updated-dexerto\/"},"modified":"2025-01-28T15:34:24","modified_gmt":"2025-01-28T15:34:24","slug":"vonderhaar-explains-the-reason-for-blackouts-new-camo-system-updated-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/vonderhaar-explains-the-reason-for-blackouts-new-camo-system-updated-dexerto\/","title":{"rendered":"Vonderhaar explains the reason for Blackout\u2019s new camo system [UPDATED] &#8211; Dexerto"},"content":{"rendered":"<p>Vonderhaar explains the reason for Blackout\u2019s new camo system [UPDATED] Call of Duty\u2019s battle royale Blackout underwent a major change on Thursday, January 31 with the inclusion of weapon skins that can be unlocked and used in the game mode. The way that players earn camos in Blackout is much different from the way they are obtained in normal Call of Duty multiplayer, where new skins are unlocked by killing enemies with headshots. Instead, Blackout requires players to find paint cans which have been hidden around the map, thus allowing them to earn kills without having to search for a specific weapon and then get kills with it. Call of Duty fans can now unlock their favorite camos in Blackout. A number of Call of Duty fans are not convinced by this new system, but Treyarch Design Director David Vonderhaar has tweeted to explain why they implemented this new system instead of the classic version fans are accustomed to. \u201cIn my opinion, headshots for camos doesn\u2019t work when you don\u2019t have Create-a-Class, loadouts and respawns,\u201d posted Vonderhaar. \u201cYou would be so mad at me right now if you couldn\u2019t find a gun for which you were trying to complete challenges. \u201cThe idea that challenges drive you to use other weapons you may not typically use is great feedback. However, we don\u2019t need to use camos to do that.\u201d The idea that Challenges drive you to use other weapons you may not typically use is great feedback. However, we don\u2019t need to use Camo to do that. \u2014 Lord Vonderhaar (@DavidVonderhaar) February 1, 2019 UPDATE After Blackout\u2019s new weapon camo progression system began receiving more criticism for its apparent lack of competitiveness, Vonderhaar explained to the masses that the mode was not meant to be competitive in the first place. \u201cIn all seriousness, Blackout is not competitive Multiplayer. We are going to things that live somewhere between Multiplayer and Zombies. Some will dig it, some will not. It\u2019s all good. Character unlocks are not always skill-based either. Let\u2019s have some fun and trying some new things.\u201d Blackout\u2019s camo progression system was added in an update on Thursday, January 31, and works well for players who may not be able to find lots of kills in a single match, instead relying on their looting skills to find new looks for their weapons. Just like multiplayer, players can also unlock some special camos for the weapons, and you can use our full guide on how to unlock Gold, Diamond and Dark Matter camos to make sure you know how to get your hands on them.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Vonderhaar explains the reason for Blackout\u2019s new camo system [UPDATED] Call of Duty\u2019s battle royale Blackout underwent a major change on Thursday, January 31 with the inclusion of weapon skins that can be unlocked and used in the game mode. The way that players earn camos in Blackout is much different from the way they [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-32375","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32375","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=32375"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32375\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=32375"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=32375"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=32375"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}