{"id":32398,"date":"2025-01-28T15:34:33","date_gmt":"2025-01-28T15:34:33","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-2-built-from-ground-up-on-new-cod-engine-after-original-warzone-struggles-dexerto\/"},"modified":"2025-01-28T15:34:33","modified_gmt":"2025-01-28T15:34:33","slug":"warzone-2-built-from-ground-up-on-new-cod-engine-after-original-warzone-struggles-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-2-built-from-ground-up-on-new-cod-engine-after-original-warzone-struggles-dexerto\/","title":{"rendered":"Warzone 2 built from ground up on new CoD engine after original Warzone struggles &#8211; Dexerto"},"content":{"rendered":"<p>Warzone 2 built from ground up on new CoD engine after original Warzone struggles ActivisionAfter years of working under the constraints of Warzone\u2019s original build, Activision has confirmed Warzone 2 is being built from the ground up on an entirely new engine. From innovative features to an FOV slider on console, here\u2019s what we know. When Warzone launched in 2020, it did so as part of Infinity Ward\u2019s Modern Warfare 2019. The same engine was utilized across both projects as the battle royale component even slotted into Modern Warfare\u2019s launcher, rather than serving as its own separate title. Ever since, each new yearly installment has attempted to bring new content and features from different engines. Treyarch\u2019s Cold War and Sledgehammer\u2019s Vanguard both came with their own set of \u201csignificant challenges,\u201d when integrated with Warzone, Infinity Ward\u2019s Pat Kelly has now explained. With various limitations impacting Warzone\u2019s progression, developers have now made the bold call to jump ship. Warzone 2 is being \u201cbuilt from the ground up\u201d on an entirely new engine. Rather than iterating on Warzone for another year, a full-fledged sequel is now in development. Warzone 2 is set to mark a \u201cmassive evolution\u201d for the CoD battle royale experience in a number of ways. As a completely new build, certain technological improvements now appear possible. After years of console players struggling without a Field of View (FOV) slider, Warzone 2 seems to be taking that leap. Despite ample \u201cinvestigations and performance tests\u201d from the devs, an FOV slider simply isn\u2019t coming to the original Warzone. \u201cWe are not going to add it,\u201d the team has now confirmed once and for all. Read More: When is CoD Warzone Mobile coming out? &#8211; However, the upcoming sequel could be leaving that issue in the rearview mirror. It\u2019s expected that Warzone 2 will feature FOV improvements to some degree on new-gen hardware. Moreover, the Warzone sequel is also set to feature a unique \u201csandbox mode\u201d upon arrival. While details are scarce, this \u201call-new play space\u201d also appears to be an area of innovation that isn\u2019t quite possible on the game\u2019s current engine. Read More: Everything we know about Warzone 2 &#8211; Warzone 2 is on track to \u201ccome with Modern Warfare 2,\u201d devs confirmed. Though it\u2019s currently unclear if this means the sequel will arrive at launch, or further into the next CoD cycle. After all, the first Warzone launched in March 2020, a whole five months after Modern Warfare 2019 hit store shelves.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone 2 built from ground up on new CoD engine after original Warzone struggles ActivisionAfter years of working under the constraints of Warzone\u2019s original build, Activision has confirmed Warzone 2 is being built from the ground up on an entirely new engine. From innovative features to an FOV slider on console, here\u2019s what we know. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-32398","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32398","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=32398"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32398\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=32398"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=32398"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=32398"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}