{"id":32470,"date":"2025-01-28T15:34:59","date_gmt":"2025-01-28T15:34:59","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-2-expert-explains-why-dmz-season-2-went-too-far-the-wrong-way-dexerto\/"},"modified":"2025-01-28T15:34:59","modified_gmt":"2025-01-28T15:34:59","slug":"warzone-2-expert-explains-why-dmz-season-2-went-too-far-the-wrong-way-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-2-expert-explains-why-dmz-season-2-went-too-far-the-wrong-way-dexerto\/","title":{"rendered":"Warzone 2 expert explains why DMZ Season 2 went too far \u201cthe wrong way\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Warzone 2 expert explains why DMZ Season 2 went too far \u201cthe wrong way\u201d Infinity WardDMZ established a passionate fan base in Warzone 2\u2019s first season, yet Westie explains why the game mode misstepped in Season 2. Warzone 2 introduced DMZ as a new game mode, taking inspiration from extraction shooters such as Escape from Tarkov. Fans praised Infinity Ward for providing a unique experience separate from a traditional battle royal. The Season 2 update added fresh content, including a new map, missions, and the mode\u2019s first-ever progress wipe. The update also made missions easier, adjusted AI spawning, and ensured AI enemies no longer shred through players at range. DMZ expert Westie tried the new seasonal content and explained why Season 2 failed to entice new players. Westie bashes DMZ Season 2 Westie went on a short rant about the current state of DMZ. This isn\u2019t the first time he exposed the game mode for his shortcomings, as he recently called out the developers for neglecting to fix a weapon blueprint glitch. This time, the YouTuber focused on what changed in DMZ after the Season 2 update. \u201cThey removed one of the best and most clutch features.\u201d The patch notes did not mention a change, but players can no longer jump through the blades on top of the extraction helicopter. The feature made it easy to pull off a last-second extraction, but now squads need to be more precise if they want to land on top of the chopper. Westie added that challenging players will result in \u201cpretty awesome ending moments,\u201d but it still goes down as one of the many \u201cdowngrades\u201d in the post-seasonal update. The developers also removed easy access to room 302 in Al Sawa hotel, which provided high-tier loot, and made it harder to differentiate between keys. Westie called out the developers for failing to improve AI spawn and damage consistency, claiming that AI either kills in two shots or barely does damage. \u201cIt\u2019s unfortunate that Season 2 could have been a really good reset point for DMZ to kick start the mode, but so far, we are just playing the same semi-broken beta version of the mode with a new map and missions.\u201d Lastly, the YouTuber criticized Season 2 missions for being too easy. Despite the mode\u2019s shortcomings, Westie concluded, \u201cit\u2019s still fun to play, and there\u2019s some really good stuff.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone 2 expert explains why DMZ Season 2 went too far \u201cthe wrong way\u201d Infinity WardDMZ established a passionate fan base in Warzone 2\u2019s first season, yet Westie explains why the game mode misstepped in Season 2. Warzone 2 introduced DMZ as a new game mode, taking inspiration from extraction shooters such as Escape from [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-32470","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32470","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=32470"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32470\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=32470"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=32470"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=32470"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}