{"id":32709,"date":"2025-01-28T15:36:28","date_gmt":"2025-01-28T15:36:28","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-2-player-demands-fix-for-infuriating-airstrike-bug-after-self-elimination-dexerto\/"},"modified":"2025-01-28T15:36:28","modified_gmt":"2025-01-28T15:36:28","slug":"warzone-2-player-demands-fix-for-infuriating-airstrike-bug-after-self-elimination-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-2-player-demands-fix-for-infuriating-airstrike-bug-after-self-elimination-dexerto\/","title":{"rendered":"Warzone 2 player demands fix for \u201cinfuriating\u201d airstrike bug after self elimination &#8211; Dexerto"},"content":{"rendered":"<p>Warzone 2 player demands fix for \u201cinfuriating\u201d airstrike bug after self elimination ActivisionA player in Warzone 2 encountered a bug where, instead of placing an airstrike hundreds of meters away, the game puts it on top of the player eliminating them in the process. There is a myriad of things players have to pay attention to while in a battle-royale match. Gunfire, footsteps, vehicular noises, and more can come from any direction at any moment. Anticipating other players\u2019 movements, listening for sound cues, or reading the mini-map are just a few things players have to keep an eye on. Unfortunately, not everything can be predicted, especially when a bug disrupts the normal flow of the game. A new bug has appeared in Warzone 2 where calling in an airstrike will place it on top of yourself, leaving little to no time to get out of the way. Warzone 2 bug causes airstrike placement on one who uses it Fans of Warzone 2 discussed a new bug posted on Reddit, showing a player call in an airstrike on an enemy team, for it to only hit themself due to a bug. In the video, it shows the player on top of a hill and watching a team move below them. They pull out their airstrike, aim it below the hill, and confirm its placement. Not realizing it, the airstrike has now been placed on themself as they continue to track the enemy team. A small indicator at the top of the screen shows the airstrike is now on top of the player, but when you\u2019re focused on a three-man team down low and thinking you\u2019re about to take them all out? It\u2019s reasonable for tunnel vision to take over and not realize what\u2019s about to happen. Many users commented on both the bug and the awareness one needs to have, as hindsight knows all. One user said: \u201cThis happened to me as well inside a building. Imagine being killed inside a building by your airstrike when you called it in hundreds of meters away.\u201d These sorts of things can throw off the groove of the player immensely. Feeling confident in your moves and seeing the progress of doing things correctly, only for a random bug to ruin it, can put a damper on one\u2019s mood. Unfortunately, players must be constantly looking for something similar to this that could cost them the game. As frustrating as it is, players must be cautious until a fix is implemented.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone 2 player demands fix for \u201cinfuriating\u201d airstrike bug after self elimination ActivisionA player in Warzone 2 encountered a bug where, instead of placing an airstrike hundreds of meters away, the game puts it on top of the player eliminating them in the process. There is a myriad of things players have to pay attention [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-32709","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32709","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=32709"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32709\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=32709"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=32709"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=32709"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}