{"id":32749,"date":"2025-01-28T15:36:43","date_gmt":"2025-01-28T15:36:43","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-2-players-claim-footstep-audio-is-worst-in-gaming-history-dexerto\/"},"modified":"2025-01-28T15:36:43","modified_gmt":"2025-01-28T15:36:43","slug":"warzone-2-players-claim-footstep-audio-is-worst-in-gaming-history-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-2-players-claim-footstep-audio-is-worst-in-gaming-history-dexerto\/","title":{"rendered":"Warzone 2 players claim footstep audio is \u201cworst in gaming history\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Warzone 2 players claim footstep audio is \u201cworst in gaming history\u201d Activision BlizzardCall of Duty: Warzone 2 players are frustrated with the game\u2019s footstep audio, calling it the \u201cworst in gaming history.\u201d When playing in multiplayer games, like Warzone 2, with a competitive mindset, one of the most important aspects of the experience is audio. Audio is a major factor in pinpointing enemy locations, movement, and even getting the drop on unsuspecting players. That\u2019s why when audio balance is out of whack it can get under fans\u2019 skins. Now, Warzone 2 fans are venting their frustrations surrounding the game\u2019s current audio balancing \u2014 specifically surrounding footstep audio \u2014 and have called it the \u201cworst in gaming history.\u201d Warzone 2 fans are not happy with footstep audio A post on the CODWarzone subreddit gained traction after one fan posted a brief clip that showed an example of its poor footstep audio. The video showed a player looking for enemies from a window before getting suddenly ambushed and killed from behind by another player. The OP captioned the clip with text that read: \u201cAnyone who doesn\u2019t think this is the worst footstep audio in gaming history is delusional. Embarrassing that a game of this caliber even considered a ranked mode.\u201d Plenty of fans in the comments agreed, as one mentioned, \u201cWz1 audio was A+ compared to what we have now.\u201d Another joked that it was simply the building they were in that contributed to the footstep audio. \u201cThat building has a high-end flooring system with sound insulation. Never ever try running into the rich people building.\u201d Others noted that the audio balance as a whole seemed out of whack, with one fan noting the announcer\u2019s voice can be heard loud and clear. \u201cFoot audio periodically disappears entirely, but you gotta get your ears blown out about that DATA HEIST. Man some parts of this game are a complete joke.\u201d Perfecting a game\u2019s audio balancing is no doubt a gargantuan undertaking for a developer, considering many players likely use very different audio setups when playing. However, it\u2019s clear that Warzone 2 players want to see some changes made \u2014 especially surrounding footsteps.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone 2 players claim footstep audio is \u201cworst in gaming history\u201d Activision BlizzardCall of Duty: Warzone 2 players are frustrated with the game\u2019s footstep audio, calling it the \u201cworst in gaming history.\u201d When playing in multiplayer games, like Warzone 2, with a competitive mindset, one of the most important aspects of the experience is audio. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-32749","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32749","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=32749"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32749\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=32749"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=32749"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=32749"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}