{"id":32928,"date":"2025-01-28T15:37:49","date_gmt":"2025-01-28T15:37:49","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-adds-new-qol-setting-to-help-players-who-get-lots-of-kills-dexerto\/"},"modified":"2025-01-28T15:37:49","modified_gmt":"2025-01-28T15:37:49","slug":"warzone-adds-new-qol-setting-to-help-players-who-get-lots-of-kills-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-adds-new-qol-setting-to-help-players-who-get-lots-of-kills-dexerto\/","title":{"rendered":"Warzone adds new QOL setting to help players who get lots of kills &#8211; Dexerto"},"content":{"rendered":"<p>Warzone adds new QOL setting to help players who get lots of kills ActivisionSome Call of Duty: Warzone QOL updates benefit everyone, while others are more niche. A new kill-feed setting should do the latter, being of most use to players who routinely secure loads of kills. Ever since taking over development of Warzone, Raven Software have been pretty focused on accessibility changes. A new setting fits that mold while also seeming to support players who are constantly getting kills. Dropped into the October 18 patch, this new setting is a quality-of-life (QOL) upgrade that solely impacts players\u2019 HUD (heads-up display). As shown by Raven on Twitter, the new setting has a simple name: Killfeed (time on screen). And it is intended to benefit players with vision, hard-of-hearing, and cognitive overload impairments. New Warzone killfeed QOL setting Hey gamers! Cherish that \u201cSquad Wipe\u201d notification for longer or opt to simplify the HUD by taking advantage of the Killfeed (Time On Screen) option. This #WZa11y setting supports Vision, HoH, Cognitive Overload, and \u201cI was too busy shooting to see that\u201d accessibility. \ud83d\ude0a pic.twitter.com\/UIFxYIjXbA \u2014 Raven Software (@RavenSoftware) October 18, 2021 The new setting isn\u2019t groundbreaking but actually quite useful. Basically, it allows players to decide how long their killfeed updates last on the screen. This means that, if you\u2019re hard of hearing or visually impaired, you can make sure that the killfeed notifications stay up for longer so it\u2019s easier to be sure of what happened. That can be very helpful, as knowing whether or not a kill was a team wipe or not is often critical. But, on the other hand, this also can help players who do a lot of killing. Players care about things like FOV (field of view) sliders and Halloween\u2019s animations because they want to see as much of the game as possible. For those who are constantly racking up eliminations in the killfeed, those notifications may take up valuable space. So, if you\u2019re keyed in on the game\u2019s sounds and notifications, using this setting to minimize visual clutter may be the best bet. So that\u2019s where we\u2019re at. If you want to confirm squad-wipe information (or relish in it for longer), you can now swap your killfeed HUD to \u201cextended.\u201d And, if you want to minimize distractions while looking for your next victims, you can simply turn it \u201coff.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone adds new QOL setting to help players who get lots of kills ActivisionSome Call of Duty: Warzone QOL updates benefit everyone, while others are more niche. A new kill-feed setting should do the latter, being of most use to players who routinely secure loads of kills. Ever since taking over development of Warzone, Raven [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-32928","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32928","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=32928"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32928\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=32928"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=32928"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=32928"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}