{"id":32957,"date":"2025-01-28T15:38:00","date_gmt":"2025-01-28T15:38:00","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-players-furious-as-awful-audio-is-already-ruining-urkzistan-dexerto\/"},"modified":"2025-01-28T15:38:00","modified_gmt":"2025-01-28T15:38:00","slug":"warzone-players-furious-as-awful-audio-is-already-ruining-urkzistan-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-players-furious-as-awful-audio-is-already-ruining-urkzistan-dexerto\/","title":{"rendered":"Warzone players furious as \u201cawful\u201d audio is already ruining Urkzistan &#8211; Dexerto"},"content":{"rendered":"<p>Warzone players furious as \u201cawful\u201d audio is already ruining Urkzistan Activision BlizzardCall of Duty: Warzone\u2019s \u201cawful\u201d game audio is making it difficult for some players to enjoy the brand-new Urkzistan map. Sound-related issues have plagued Warzone in all of its forms for several years. Some issues result in sound effects not accounting for verticality. In other cases, directional gunshot audio has proven problematic, a particularly troublesome hiccup given Call of Duty\u2019s competitive nature. The biggest problem for many players has revolved around inconsistent footstep audio, another issue that hinders the competitive experience. Unfortunately, these bugs remain unresolved, such that even new and exciting content releases are hard to enjoy in full. The recent rollout of Warzone\u2019s Urzikstan map has forced the issue into the limelight once again. Warzone fans frustrated new update is filled with audio troubles The Season 1 update for Modern Warfare 3 just added the Urzikstan locale to Warzone. However, some players are trying to call attention to the egregious audio bugs holding the experience back. \u201cYo @RavenSoftware where is the footstep and game audio? Why are players just running up on us and no audio at all,\u201d tweeted CharlieIntel not long after the patch went live. Warzone content creator Rhys Price brought up the same concern on social media, to which another creator responded by saying the \u201caudio made me get off.\u201d Unsurprisingly, the same discussion is making the rounds on Reddit, with one user calling Warzone\u2019s audio outright \u201cawful.\u201d The comments show that many couldn\u2019t agree with this sentiment more. Absent footstep sounds remain one of the biggest critiques. One person in the Reddit thread said they\u2019re basically nonexistent. After running tests with a few friends, the player claimed the \u201conly thing that\u2019s audible is the sound of character(s) running (clothes, holsters, whatnot).\u201d Another user commented on the inconsistency of the game\u2019s audio. \u201cThe sound is terrible. Doors, windows and water are loud as hell. Steps and gun noise are non-existent.\u201d As has become a trend in this regard, there\u2019s no telling if or when developer Raven Software will issue a fix anytime soon.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone players furious as \u201cawful\u201d audio is already ruining Urkzistan Activision BlizzardCall of Duty: Warzone\u2019s \u201cawful\u201d game audio is making it difficult for some players to enjoy the brand-new Urkzistan map. Sound-related issues have plagued Warzone in all of its forms for several years. Some issues result in sound effects not accounting for verticality. In [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-32957","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32957","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=32957"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32957\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=32957"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=32957"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=32957"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}