{"id":32958,"date":"2025-01-28T15:38:00","date_gmt":"2025-01-28T15:38:00","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-audio-is-best-its-ever-been-but-theres-still-one-big-problem-dexerto\/"},"modified":"2025-01-28T15:38:00","modified_gmt":"2025-01-28T15:38:00","slug":"warzone-audio-is-best-its-ever-been-but-theres-still-one-big-problem-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-audio-is-best-its-ever-been-but-theres-still-one-big-problem-dexerto\/","title":{"rendered":"Warzone audio is \u201cbest it\u2019s ever been\u201d but there\u2019s still one big problem &#8211; Dexerto"},"content":{"rendered":"<p>Warzone audio is \u201cbest it\u2019s ever been\u201d but there\u2019s still one big problem ActivisionThe Warzone community has heaped praise onto the battle royale celebrating its improved audio by describing it as the \u201cbest it\u2019s ever been,\u201d but one problem is still bothering players. Warzone has been affected by audio issues for years with players constantly complaining about its inconsistency. In an attempt to fix this, Raven Software has introduced a variety of audio updates over the last few months including important bug fixes and reworks to environmental sounds. These changes have paid off with the Warzone community now praising the game\u2019s audio design with one such player expressing, \u201cCredit where credit is due Audio is probably the best its ever been.\u201d This Reddit post went on to explain, \u201cCan hear footsteps from 10 to 20m depending on meterial and if someone is sprint or walking. Can hear parachutes from ages away, no more people landing on you from out of nowhere,\u201d before insisting that these changes make Warzone \u201cfar less frustrating,\u201d to play. Several others agreed with this sentiment with one such player responding, \u201cWayy better than last year,\u201d and another, \u201cYeah I agree. Audio cues are largely in a good place now, and I\u2019m on PS5 so no custom audio tunes going on.\u201d While many agreed that the audio had come a long way, an equal amount of players were vocal about one big problem that they believe still hasn\u2019t been addressed, vertical audio. Irritated by Warzone\u2019s vertical audio issues, the most upvoted reply in the thread stated, \u201cSpeak for yourself lol i can hear people parachute in 100 meters away but apparently can\u2019t hear people right behind me,\u201d with OP themselves even admitting \u201cVertical audio is still dodgy.\u201d This viewpoint was shared by a different user who commented, \u201cThe main issues are still the vertical audio (as already mentioned) and the issue of how the game prioritizes other sounds. So things like an airstrike can seemingly still almost completely erase footsteps nearby. That\u2019s the only time I get snuck up on these days.\u201d Looking at the views of the community, it is clear that although the battle royale\u2019s audio is in a better state than before there is still work to be done. More updates are sure to follow with Warzone Season 3 coming in early April which has the potential to bring more audio improvements.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone audio is \u201cbest it\u2019s ever been\u201d but there\u2019s still one big problem ActivisionThe Warzone community has heaped praise onto the battle royale celebrating its improved audio by describing it as the \u201cbest it\u2019s ever been,\u201d but one problem is still bothering players. Warzone has been affected by audio issues for years with players constantly [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-32958","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32958","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=32958"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/32958\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=32958"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=32958"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=32958"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}