{"id":33010,"date":"2025-01-28T15:38:19","date_gmt":"2025-01-28T15:38:19","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-change-could-stop-players-from-dominating-with-vehicles-dexerto\/"},"modified":"2025-01-28T15:38:19","modified_gmt":"2025-01-28T15:38:19","slug":"warzone-change-could-stop-players-from-dominating-with-vehicles-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-change-could-stop-players-from-dominating-with-vehicles-dexerto\/","title":{"rendered":"Warzone change could stop players from dominating with vehicles &#8211; Dexerto"},"content":{"rendered":"<p>Warzone change could stop players from dominating with vehicles ActivisionThis Call of Duty: Warzone concept could be the perfect solution to vehicles in Verdansk and quite literally stop players from being in the driver\u2019s seat. Warzone has experienced a plethora of meta changes throughout its short tenure in the battle royale realm. From rooftop campers to vehicles being classed as \u201coverpowered\u201d and dominating the game. That being said, after a series of balancing changes, there are some relatively easy ways to counter the latter \u2014 just carry an RPG or C4 and you\u2019re golden! Although vehicles are relatively easy to counter these days, they still dominate the roads (and sky) of Verdansk. And that\u2019s why one player has come up with an ingenious way of preventing teams being so reliant on vehicles. Vehicle Fuel in Warzone? Reddit user \u2018darth_scion\u2019 suggested that vehicles should come with their own dedicated fuel reserve to prevent players from driving\/flying around for the duration of the game. \u201cI\u2019ve thought since the beginning that vehicles should have a certain amount of fuel in them,\u201d they explained. \u201cI feel like that would prevent people from driving the vehicles back and forth around the entire map [for] the whole game, or flying around until the final circle\/in the final circle.\u201d While the Redditor later added that they wouldn\u2019t know how this would be implemented, the concept itself is underlined by sound logic \u2014 on paper, at least. Should Infinity Ward choose to add the requirement for fuel, it would open an entirely different meta in Warzone. For example, players would be able to salvage fuel reserves from other vehicles. Equipping the Scavenger perk in your Custom Loadout might allow you to carry more fuel for your vehicle than those without it (adding a bit of extra competition for that Perk 1 slot). Another user added that vehicles could be made even more realistic, by incorporating \u201cshootable tires\u201d and preventing players from exiting vehicles while sustaining damage, similar to rival battle royale, PUBG. With a plethora of changes supposedly coming in the near future (such as new game modes and a whole new area), it\u2019s highly unlikely that a concept like this will materialize any time soon.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone change could stop players from dominating with vehicles ActivisionThis Call of Duty: Warzone concept could be the perfect solution to vehicles in Verdansk and quite literally stop players from being in the driver\u2019s seat. Warzone has experienced a plethora of meta changes throughout its short tenure in the battle royale realm. From rooftop campers [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-33010","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33010","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=33010"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33010\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=33010"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=33010"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=33010"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}