{"id":33012,"date":"2025-01-28T15:38:20","date_gmt":"2025-01-28T15:38:20","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-devs-confirm-changes-to-controversial-season-3-lighting-dexerto\/"},"modified":"2025-01-28T15:38:20","modified_gmt":"2025-01-28T15:38:20","slug":"warzone-devs-confirm-changes-to-controversial-season-3-lighting-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-devs-confirm-changes-to-controversial-season-3-lighting-dexerto\/","title":{"rendered":"Warzone devs confirm changes to controversial Season 3 lighting &#8211; Dexerto"},"content":{"rendered":"<p>Warzone devs confirm changes to controversial Season 3 lighting ActivisionAfter Warzone players were sent back in time to Verdansk \u201884 with the Season 3 update, new lighting issues quickly became apparent. Raven Software is well aware and aiming to implement a fix in the near future. We\u2019re now two weeks into Warzone Season 3 and while players have grown accustomed to new map changes, everyone is still adjusting to the appearance of Verdansk. Shifting back to the 1980s brought a unique greenish tinge to the entire battle royale. No matter where you are on the map, the game now has a noticeably different color palette from its initial version. As a result, things tend to get a little wonky with new lighting systems in play. Arguably the biggest issue comes when transitioning. Moving outside from an indoor location and vice versa now brings a consistent glare. It takes a few seconds to adjust but this brief moment has been causing headaches since the update was introduced. Fortunately, devs are already looking into a fix. Through a recent accessibility survey Activision sent out, players were encouraged to detail their biggest gripes with the game. With \u201cthousands of replies\u201d coming through, Raven Software began responding to a few in a May 5 Twitter thread. From improved in-game text chat to better audio options, a number of accessibility settings were teased. What stood out from the pack, however, was a new comment on Warzone\u2019s current lighting. One player sent across an example of how the new glare has been \u201ccausing headaches after short periods of playtime.\u201d Raven addressed it head-on, assuring that they want all \u201cplayers to feel comfortable while playing Warzone.\u201d \u201cWe\u2019ve been monitoring this closely,\u201d the devs confirmed. Not only are they well aware of the issue, but they \u201cplan on addressing it in an upcoming update.\u201d Thank you for calling this out! We want our players to feel comfortable while playing #Warzone. We\u2019ve been monitoring this closely and plan on addressing it in an upcoming update.#WZa11y pic.twitter.com\/Wmsc2Bs1Sf \u2014 Raven Software (@RavenSoftware) May 5, 2021 No specifics were outlined as to how exactly lighting might be tweaked in the near future. Though the brief transition should be cleaned up to reduce headaches as Season 3 rolls on. On top of these changes, we\u2019ve also got some huge balance adjustments on the way too. Brush up on every weapon buff and nerf right here.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone devs confirm changes to controversial Season 3 lighting ActivisionAfter Warzone players were sent back in time to Verdansk \u201884 with the Season 3 update, new lighting issues quickly became apparent. Raven Software is well aware and aiming to implement a fix in the near future. We\u2019re now two weeks into Warzone Season 3 and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-33012","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33012","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=33012"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33012\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=33012"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=33012"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=33012"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}