{"id":33124,"date":"2025-01-28T15:39:01","date_gmt":"2025-01-28T15:39:01","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-devs-confirm-map-rotation-is-in-the-works-we-all-want-that-dexerto\/"},"modified":"2025-01-28T15:39:01","modified_gmt":"2025-01-28T15:39:01","slug":"warzone-devs-confirm-map-rotation-is-in-the-works-we-all-want-that-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-devs-confirm-map-rotation-is-in-the-works-we-all-want-that-dexerto\/","title":{"rendered":"Warzone devs confirm map rotation is in the works: \u201cWe all want that\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Warzone devs confirm map rotation is in the works: \u201cWe all want that\u201d ActivisionWarzone developers have confirmed that a map rotation is in the works, with the goal of transitioning between Caldera and Verdansk their top priority. However, \u201cinsane\u201d technical issues appear to be holding them back for now. In the two years since Warzone\u2019s release, a maximum of two maps have ever been in focus at the same time. While Verdansk came first, the smaller Rebirth Island soon landed alongside it. Since then, we\u2019ve seen Caldera outright replace the original battle royale map, for better or worse. Rather than simply coexisting, as multiple maps do in plenty of rival games like Apex Legends and PUBG, Warzone instead opted to feature just one regular-sized landscape at a time. Naturally, many have called on Warzone\u2019s devs to backtrack on this stance and allow for a standard map rotation feature. It now appears that\u2019s exactly what the teams under Activision\u2019s banners are hoping to achieve. It turns out, we may have had such a feature already if not for some \u201cinsane\u201d technical issues. In regards to map rotation in Warzone, Creative Lead Josh Bridge assured the dev team wants it just as much as the game\u2019s most dedicated players. \u201cWe want that. We all want that,\u201d he told CoD legend TeeP during a March 23 Q&#038;A. The reason it hasn\u2019t happened already, boils down to a \u201ctechnical problem,\u201d he explained. \u201cThe install and reinstall sizes [are] f***ing crazy. It\u2019s insane. \u201cIf we pulled out Caldera and said, ok, we\u2019re gonna drop in Verdansk, this could essentially be redownloading the size of Warzone.\u201d Given Warzone\u2019s current file size, one that often grows with each seasonal content drop, devs have obviously been looking to avoid any extra downloads. Each time there\u2019s been a sizeable patch to download in recent months, Warzone has \u201clost players,\u201d Bridge admitted. Rest assured though, a solution to this file size issue has been in the works to allow for map rotation in Warzone. \u201cThat\u2019s where we have been putting a lot more effort into,\u201d Bridge continued. \u201cHow do we sort that on a technical level so we can have that rotation? We\u2019ve been really looking at it.\u201d While he was hesitant to provide any concrete details at this stage, the feature could be arriving sooner than later. \u201cWe\u2019ll have more to talk about,\u201d he said. One potential idea that was floated during the conversation was that of a \u201cseasonal map rotation.\u201d While both Verdansk and Caldera may not be accessible at the same time, this possible solution could help keep Warzone \u201cfresh\u201d in the long run.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone devs confirm map rotation is in the works: \u201cWe all want that\u201d ActivisionWarzone developers have confirmed that a map rotation is in the works, with the goal of transitioning between Caldera and Verdansk their top priority. However, \u201cinsane\u201d technical issues appear to be holding them back for now. In the two years since Warzone\u2019s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-33124","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33124","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=33124"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33124\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=33124"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=33124"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=33124"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}