{"id":33166,"date":"2025-01-28T15:39:17","date_gmt":"2025-01-28T15:39:17","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-devs-nerf-numbers-event-audio-after-fan-backlash-dexerto\/"},"modified":"2025-01-28T15:39:17","modified_gmt":"2025-01-28T15:39:17","slug":"warzone-devs-nerf-numbers-event-audio-after-fan-backlash-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-devs-nerf-numbers-event-audio-after-fan-backlash-dexerto\/","title":{"rendered":"Warzone devs nerf Numbers event audio after fan backlash &#8211; Dexerto"},"content":{"rendered":"<p>Warzone devs nerf Numbers event audio after fan backlash ActivisionCall of Duty: Warzone fan\u2019s eardrums rejoice as the developers at Raven Software have briskly taken note of the Season 5 Numbers event backlash. In a September 29 patch, they\u2019ve nerfed the annoyingly loud and omnipresent audio issues. Warzone\u2019s Season 5 event, Numbers, was impossible to ignore if you played the game\u2019s standard playlists. And that\u2019s not because it\u2019s so fun that you have to take notice, it\u2019s because the audio was so loud and seemingly impossible to avoid. In a game where gathering information is so valuable, players weren\u2019t thrilled to have their audio cues muddied with random, seemingly indecipherable digits. Fortunately, after days of fan complaints, the audio is being tuned. As Raven Software mentioned in a September 29 tweet, the volume and frequency of event-related audio distractions have both been nerfed. Warzone Numbers event audio nerfed \ud83d\udee0\ufe0fWe have updated #Warzone to adjust the frequency and volume level of the Numbers event audio. Even through all the noise, we heard you loud and clear! The feedback is appreciated. \ud83d\udce2\ud83d\ude05 \u2014 Raven Software (@RavenSoftware) September 29, 2021 This is altogether good news for fans of the game. Those who have stuck it through, and still drop into Verdansk regularly, were not particularly fond of the new event\u2019s volume. And that\u2019s why typically annoyed users are responding to this patch with comments like \u201crare W.\u201d And, for what it\u2019s worth, Raven did take the oft-venomous backlash with poise. In their patch tweet, the studio explained that they \u201cheard [fans] loud and clear\u201d and that the \u201cfeedback is appreciated.\u201d As for how that feedback was given, there was a mix of polite and impolite reactions. Warzone Numbers event audio backlash alright, @RavenSoftware what do we have to do to turn off this &#8216;the numbers&#8217; audio in-game\u2026 \u2014 CharlieIntel (@charlieINTEL) September 23, 2021 While the major accounts asked Raven nicely, less-prominent users weren\u2019t as kind. Just in the replies to the CharlieIntel post, fans called the event things like \u201cannoying,\u201d \u201chalf-baked,\u201d and \u201cby FAR the single worst event.\u201d Of course, a number of users also talked about wanting to delete or uninstall the game in order to save their eardrums. That\u2019s a fairly typical reply on Twitter, though, but one has to wonder if they\u2019re going to re-install the game now that the audio issues have apparently been patched out.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone devs nerf Numbers event audio after fan backlash ActivisionCall of Duty: Warzone fan\u2019s eardrums rejoice as the developers at Raven Software have briskly taken note of the Season 5 Numbers event backlash. In a September 29 patch, they\u2019ve nerfed the annoyingly loud and omnipresent audio issues. Warzone\u2019s Season 5 event, Numbers, was impossible to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-33166","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33166","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=33166"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33166\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=33166"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=33166"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=33166"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}