{"id":33195,"date":"2025-01-28T15:39:28","date_gmt":"2025-01-28T15:39:28","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-devs-respond-to-massive-resurgence-feedback-but-fans-still-arent-happy-dexerto\/"},"modified":"2025-01-28T15:39:28","modified_gmt":"2025-01-28T15:39:28","slug":"warzone-devs-respond-to-massive-resurgence-feedback-but-fans-still-arent-happy-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-devs-respond-to-massive-resurgence-feedback-but-fans-still-arent-happy-dexerto\/","title":{"rendered":"Warzone devs respond to Massive Resurgence feedback but fans still aren\u2019t happy &#8211; Dexerto"},"content":{"rendered":"<p>Warzone devs respond to Massive Resurgence feedback but fans still aren\u2019t happy ActivisionInfinity Ward\u2019s explanation for decreasing Warzone Massive Resurgence\u2019s player count to 100 from 150 fell on deaf ears. Sledgehammer Games is at the helm for Modern Warfare 3, and community members applauded the devs for their transparency during the open beta. After just one day of testing, the devs rolled out an update to nerf Battle Rage amid a wave of outrage. And then, the devs released a major update ahead of the beta\u2019s second weekend that addressed community concerns over \u201cinconsistent\u201d enemy visibility, \u201crandom\u201d spawns, and a \u201chorrible\u201d delay after sliding. Community members drew comparisons between how Sledgehammer Games and Infinity Ward handled community feedback. Players specifically pointed out how Infinity Ward refused to revert the mini-map even after players complained about the change during the MW2 beta. Infinity Ward\u2019s refusal to lean on community sentiment frustrated the user base. And now, even when the MW2 devs made an attempt to listen to feedback, it ended up backfiring. Warzone Massive Resurgence On October 18, the Warzone devs controversially decreased Warzone\u2019s Massive Resurgence player count from 150 to 100. Community members slammed the decision and pleaded for the change to be reverted. Instead, Infinity Ward responded one day later: \u201cWe received feedback that, with all of The Haunting activities in the mix, Massive Resurgence felt a bit too chaotic. We temporarily reduced the Player count from 150 to 100 to alleviate this. This lower Player count retains the welcome excitement of Massive Resurgence but provides a bit more breathing room for Players to experience all The Haunting has to offer. Please note that this adjustment will only remain active through The Haunting and will return to the normal Player count once the event concludes. Happy hunting!\u201d It\u2019s important to note that the decreased player count is only temporary and will be reverted once the Haunting event ends. Despite that, community members blasted the devs for just starting to listen to feedback now and for still getting it wrong. ModernWarzone responded: \u201cSo now you\u2019re listening to feedback? Didn\u2019t see people complaining about it being too chaotic anywhere I looked, just complaints that people can 3rd party the pharaoh and the Butcher.\u201d Meanwhile, CharlieIntel sarcastically commented: \u201cListening to feedback? Really?\u201d And Warzone content creator IceManIsaac added: \u201cI really appreciate the transparency (even if it\u2019s after the fact), but if players wanted less chaos, they could queue into regular BR Duos\/Quads. It still has all the in-game events and only 100 players.\u201d This comes after Raven Software permanently decreased Warzone\u2019s player count from 150 to 100 on Al Mazrah. IceManIsaac urged the devs to leave MW3\u2019s battle royale map at 150 players, or it will be a \u201csnooze fest.\u201d For more, make sure to check out the rest of our Warzone coverage.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone devs respond to Massive Resurgence feedback but fans still aren\u2019t happy ActivisionInfinity Ward\u2019s explanation for decreasing Warzone Massive Resurgence\u2019s player count to 100 from 150 fell on deaf ears. Sledgehammer Games is at the helm for Modern Warfare 3, and community members applauded the devs for their transparency during the open beta. After just [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-33195","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33195","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=33195"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33195\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=33195"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=33195"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=33195"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}