{"id":33217,"date":"2025-01-28T15:39:36","date_gmt":"2025-01-28T15:39:36","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-devs-want-to-up-time-to-kill-in-drastic-season-4-change-dexerto\/"},"modified":"2025-01-28T15:39:36","modified_gmt":"2025-01-28T15:39:36","slug":"warzone-devs-want-to-up-time-to-kill-in-drastic-season-4-change-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-devs-want-to-up-time-to-kill-in-drastic-season-4-change-dexerto\/","title":{"rendered":"Warzone devs want to up Time to Kill in drastic Season 4 change &#8211; Dexerto"},"content":{"rendered":"<p>Warzone devs want to up Time to Kill in drastic Season 4 change ActivisionRaven Software has outlined big plans for a drastic Time to Kill (TTK) change during Warzone Season 4, one that aims to offset the current meta and allow for more \u201cskill expression.\u201d With the arrival of Warzone\u2019s Season 4 patch notes, all eyes were on the latest weapons changes, new additions to the map, and of course, the fresh limited-time event. However, the developers at Raven Software also teased something major in the works for a future update. Alongside an enormous list of weapon tweaks for the Season 4 launch, Raven laid the groundwork for a future TTK adjustment. This broad change is set to drastically impact Warzone on the whole, not just specific weapons. Here\u2019s how the state of balance in Warzone is set to change in the next few Season 4 updates, including this week\u2019s June 17 patch. \u201cAt a high level, Warzone is a game about engagements,\u201d the devs outlined in their June 17 blog post. In order to increase Warzone\u2019s skill-ceiling, it\u2019s all about adding to \u201cmechanical and strategic expression within engagements,\u201d they explained. This relates not only to aim and gun skill, but to movement as well. \u201cWe want to enable more escapes from impossible situations, moments of finesse, epic outplays, and opportunities to flex exquisite marksmanship.\u201d With the current power levels in Verdansk, these moments aren\u2019t easy to come by. At least, they\u2019re not as common as Raven would like. Therefore, drastic weapon changes are on the way to \u201cbring the average TTK up by approximately 60-100 milliseconds. Most weapons in Warzone today currently fall between the 500-700ms range on average for clean chest shots. Obviously, kills are even faster with shots to the head as well. With this major TTK increase, weapons will take longer to kill and players will be able to survive longer than ever before. NEW: Raven Software says they will be making major changes to weapons in a future update, and also says the average TTK in Warzone will increase from 60 milliseconds to 100 milliseconds. pic.twitter.com\/smzgWm1QJ3 \u2014 Call of Duty News (@charlieINTEL) June 17, 2021 On one hand, Raven wants this TTK increase to pave the way for more \u201cskill expression\u201d in Warzone. On the other, it also allows for a drastic change to the meta. Certain weapons that haven\u2019t quite had their time in the spotlight, may soon have a \u201cchance to shine.\u201d There\u2019s no telling exactly when this TTK adjustment will come into effect, but with Season 4 now underway, it\u2019s only a matter of time.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone devs want to up Time to Kill in drastic Season 4 change ActivisionRaven Software has outlined big plans for a drastic Time to Kill (TTK) change during Warzone Season 4, one that aims to offset the current meta and allow for more \u201cskill expression.\u201d With the arrival of Warzone\u2019s Season 4 patch notes, all [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-33217","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33217","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=33217"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33217\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=33217"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=33217"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=33217"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}