{"id":33283,"date":"2025-01-28T15:40:00","date_gmt":"2025-01-28T15:40:00","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-expert-unearths-game-changing-movement-trick-with-hidden-season-5-changes-dexerto\/"},"modified":"2025-01-28T15:40:00","modified_gmt":"2025-01-28T15:40:00","slug":"warzone-expert-unearths-game-changing-movement-trick-with-hidden-season-5-changes-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-expert-unearths-game-changing-movement-trick-with-hidden-season-5-changes-dexerto\/","title":{"rendered":"Warzone expert unearths game-changing movement trick with hidden Season 5 changes &#8211; Dexerto"},"content":{"rendered":"<p>Warzone expert unearths game-changing movement trick with hidden Season 5 changes ActivisionWarzone expert IceManIsaac has unearthed a movement trick in Season 5 that has the power to change everything by all but disabling fall damage. While seasonal patch notes are often quite extensive, with Season 5 being no different, devs can occasionally leave out a few important details. That\u2019s where Warzone\u2019s biggest gurus come into play as they spend hours rigorously testing for any secrets hidden away. With Season 5 now in focus, IceManIsaac got to investigating. What he discovered is arguably \u201cone of the most insane movement mechanics in the history of Warzone.\u201d By \u201ctesting every variable\u201d over multiple hours, he released his findings on July 30, revealing secret changes to fall damage that weren\u2019t explained in the latest patch notes. \u201cI don\u2019t know if this is broken,\u201d Isaac said before diving into the nitty-gritty details. In short, fall damage was secretly changed with the Season 5 patch. Where before, a fall from a height of 13 meters would kill you, you\u2019re now able to go all the way up to 16 meters. Although that may not sound all too game-changing, \u201cit gets even crazier\u201d when the Mountaineer perk is equipped. \u201cFall damage definitely got nerfed, but Mountaineer got buffed on top of it,\u201d Isaac clarified. Now, players can survive falls from up to 34 meters with Mountaineer in their loadout. That\u2019s an eight-meter increase from its previous 26-meter limit. Obviously, this has some dramatic effects in moment-to-moment gameplay. \u201cOn the map now, you can just jump off of some places you don\u2019t even need to think about. It\u2019s like playing [Apex Legends],\u201d Isaac joked while showcasing some wild examples of new jumps now possible. Though the height changes are only scratching the surface. The real revelation came when Isaac realized fall damage isn\u2019t calculated on height alone, but rather your velocity too. By changing the angle of your descent, you\u2019re now able to survive absolutely outrageous falls without opening your parachute. \u201cYou can go up to 100 meters and not have to worry about pulling your chute,\u201d Isaac confirmed. All you have to do is tilt back while in freefall, if your hands are up, you\u2019re safe and set to survive from even dizzying heights. Whether this is intentional or a bug that slipped through in the Season 5 patch, is anyone\u2019s guess for now. Activision has yet to address the movement technique, but we\u2019ll be sure to keep you posted if that changes.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone expert unearths game-changing movement trick with hidden Season 5 changes ActivisionWarzone expert IceManIsaac has unearthed a movement trick in Season 5 that has the power to change everything by all but disabling fall damage. While seasonal patch notes are often quite extensive, with Season 5 being no different, devs can occasionally leave out a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-33283","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33283","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=33283"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33283\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=33283"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=33283"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=33283"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}