{"id":33753,"date":"2025-01-28T15:42:55","date_gmt":"2025-01-28T15:42:55","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-players-call-for-changes-to-center-of-boring-caldera-map-dexerto\/"},"modified":"2025-01-28T15:42:55","modified_gmt":"2025-01-28T15:42:55","slug":"warzone-players-call-for-changes-to-center-of-boring-caldera-map-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-players-call-for-changes-to-center-of-boring-caldera-map-dexerto\/","title":{"rendered":"Warzone players call for changes to center of \u2018boring\u2019 Caldera map &#8211; Dexerto"},"content":{"rendered":"<p>Warzone players call for changes to center of \u2018boring\u2019 Caldera map ActivisionCall of Duty: Warzone players were excited for their trip to the Pacific, but have some concerns after setting up shop in Caldera. Now, fans are hoping for the map\u2019s design to change \u2013 particularly in the middle. Toward the end of its days, Verdansk wasn\u2019t the most beloved territory. Players grew tired of its tall, campy buildings and controversial color schemes. It\u2019s no surprise, then, that people were looking forward to the vibrant Caldera. Now that we\u2019ve settled into the Pacific for nearly a month, it seems that players might be interested in return flights. First, FaZe Swagg said Verdansk\u2019s fights took more skill. Most recently, players are questioning the map\u2019s overall design. In essence, Caldera\u2019s center is the map\u2019s highest ground with the Peak POI. Surrounding it are empty hills, with many of the denser POIs located on the outskirts. Players think this should be inverted, as it\u2019s making matches feel \u201cboring.\u201d Warzone players flame Caldera\u2019s \u201cboring\u201d design As brought up by Reddit\u2018s \u2018stacker_4414,\u2019 Caldera feels repetitive because the \u201cmid-to-late game is the same nearly every game.\u201d As they explain, the middle of the map is \u201cmostly hilly, barren nothingness\u201d so heading there as the circle closes forces people to fight over different parts of the same bushes and mountainsides. This is presented in contrast to Verdansk, where a rotation toward the center of the circle included paths through diverse POIs. Going from easternmost Beachhead to central Peak is a trip through mountainous jungle. Going from easternmost Lumber to central Factory would have been a trip including POIs like Stadium and Downtown. Stacker\u2019s complaint is that, even if Caldera\u2019s POIs are fun, they\u2019re all littered across the edges of the map so the circles rarely pull to them. Instead, Stacker is left \u201cgetting real bored of the new map\u201d and they\u2019re not alone. In the replies to Stacker\u2019s post, people generally agreed with the concern. One simply said \u201cthe middle of the map sucks\u201d and another noted the lack of gravity for each POI means that \u201cthe map flows really poorly.\u201d When you consider how low and distant POIs like Docks and Lagoon feel, it\u2019s easy to see why players wonder why the busiest parts of the map are relegated to the borders. By contrast, Peak and its surrounding hills in the middle can feel quite desolate. For now, players seem hopeful that things can change \u2013 just as Verdansk changed over time. The biggest shakeup anyone can imagine would be a volcanic explosion, which would most certainly break apart the \u201cboring\u201d center.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone players call for changes to center of \u2018boring\u2019 Caldera map ActivisionCall of Duty: Warzone players were excited for their trip to the Pacific, but have some concerns after setting up shop in Caldera. Now, fans are hoping for the map\u2019s design to change \u2013 particularly in the middle. Toward the end of its days, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-33753","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33753","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=33753"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33753\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=33753"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=33753"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=33753"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}