{"id":33795,"date":"2025-01-28T15:43:11","date_gmt":"2025-01-28T15:43:11","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-players-claim-nuketown-gulag-gives-unfair-advantage-to-one-side-dexerto\/"},"modified":"2025-01-28T15:43:11","modified_gmt":"2025-01-28T15:43:11","slug":"warzone-players-claim-nuketown-gulag-gives-unfair-advantage-to-one-side-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-players-claim-nuketown-gulag-gives-unfair-advantage-to-one-side-dexerto\/","title":{"rendered":"Warzone players claim Nuketown Gulag gives unfair advantage to one side &#8211; Dexerto"},"content":{"rendered":"<p>Warzone players claim Nuketown Gulag gives unfair advantage to one side ActivisionA handful of Call of Duty Warzone players have hit out at the new Nuketown-themed Gulag, claiming it favors one side a bit too much. With the release of Call of Duty Black Ops Cold War, Warzone has now combined the weapons of both the new game as well as the previous Modern Warfare title. Even though there\u2019s plenty of new content, including weapons and the Rebirth Island map, but it hasn\u2019t gone down well with every player. There are still complaints about weapons being too overpowered, attachments not working, as well as other general bugs that come from combining the two games. Additionally, there\u2019s also a new Gulag \u2013 with the showers of the Verdansk prison being done away with, and being replaced by a smaller version of Nuketown. However, players have got complaints about that too. With the Modern Warfare showers, players had the same angles on each side, but that\u2019s now changed with Nuketown. It\u2019s now asymmetrical, with more angles to look out for, and Warzone players believe it favors the side where you can shoot through what would be the Welcome to Nuketown sign. Read More: Is the DMR still OP in Warzone? &#8211; \u201c40% of my gulag deaths are from my enemy camping behind the car ruins,\u201d posted Redditor SamirDando, complaining about the head glitch the car gives players who spawn that side. \u201cThat\u2019s not what the gulag was originally designed to do. This needs a change.\u201d Others agreed, adding: \u201cYeah can\u2019t stand it. The damn car head glitch\u201d and offering up possible changes. \u201cRemove the car, change the plywood to concrete so it can\u2019t be shot through and it\u2019d be alright,\u201d said another. Yet, one player pointed out that it\u2019s not just the head glitch that\u2019s the problem, but how much room you have to work with. \u201cIn my opinion, the problem with car spawn isn\u2019t just the head glitch, but also the fact that you can see two lanes from spawn,\u201d noted Reddit user ReADropOfGoldenSun, \u201cI think this could all be fixed if they moved the cardboard just a bit over so you can\u2019t see the middle right off spawn.\u201d Read More: Bizarre Warzone bug doesn\u2019t show zone circle &#8211; Other players, however, didn\u2019t agree at all, claiming that are easy ways to get around the campers \u2013 either by simply hopping up on the balconies on the houses or using grenades. It seems unlikely that the devs would make major changes to the gulag, unless their data shows that it\u2019s completely broken and ruining the game. That might happen at a later date, but we\u2019ll just have to wait and see.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone players claim Nuketown Gulag gives unfair advantage to one side ActivisionA handful of Call of Duty Warzone players have hit out at the new Nuketown-themed Gulag, claiming it favors one side a bit too much. With the release of Call of Duty Black Ops Cold War, Warzone has now combined the weapons of both [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-33795","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33795","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=33795"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33795\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=33795"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=33795"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=33795"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}