{"id":33862,"date":"2025-01-28T15:43:36","date_gmt":"2025-01-28T15:43:36","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-players-demand-removal-of-terrible-gulag-weapons-dexerto\/"},"modified":"2025-01-28T15:43:36","modified_gmt":"2025-01-28T15:43:36","slug":"warzone-players-demand-removal-of-terrible-gulag-weapons-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-players-demand-removal-of-terrible-gulag-weapons-dexerto\/","title":{"rendered":"Warzone players demand removal of \u201cterrible\u201d Gulag weapons &#8211; Dexerto"},"content":{"rendered":"<p>Warzone players demand removal of \u201cterrible\u201d Gulag weapons ActivisionThe Gulag is one of Warzone\u2019s mechanics that sets it apart from other BR titles. But, despite the unique experience it offers, players are demanding the removal of certain weapons that harm the competitive nature of this 1v1 arena. Call of Duty: Warzone has done plenty to separate itself from other competitors in the battle royale genre. The game\u2019s Gulag experience \u2014 a showdown between two players for a chance to respawn after their first death \u2014 helps make Warzone a completely unique BR experience. While the Gulags in Verdansk and Rebirth Island (introduced in BOCW Season 1) have been praised for the unique twist they add to the flow of Warzone matches (and the ability to salvage a particularly good performance after an unlucky death), they have also faced their share of criticism. In feedback posted on Reddit, players criticized certain Gulag weapon rotations they feel \u201cruin the competitive immersion.\u201d In the post on r\/CODWarzone, user \u2018u\/JustAMicrowav1n\u2019 shared frustrations with being forced to use certain weapons that negatively affect the outcome of these showdowns. The post began by pointing out some of the positive aspects of the Gulag\u2019s various weapon choices. \u201cSure, it does shake things up a little bit, add a bit of freshness to it,\u201d they admitted, but their outlook on the weapon options in the Gulag then shifted toward the negative. \u201cFists in the Gulag? throwing knives?\u201d they asked. The player\u2019s biggest criticism was the effect of these weapons on high-skill games. \u201cWhen you are in one of those sweaty games . . . and you gotta win the Gulag . . . that is very frustrating to get these specific weapons.\u201d They also pointed out technical issues with these weapons, and said \u201c[Who wins] fist Gulags 90% of the time literally depends on your latency.\u201d Connection issues are a common complaint in any FPS, and could affect the outcome of encounters involving these niche weapons. u\/JustAMicrowav1n clarified \u201cDon\u2019t get me wrong, different Gulags are fun, but at least make that difference non bulls**t!\u201d They ended the post by asking Activision to go back to the game\u2019s previous weapon rotations: \u201cJust revert it back to the old one with pistols, SMGs, ARs or LMGs.\u201d The community seemed to largely agree with the post. One user replied \u201cTotally agree about the fist gulags \u2014 they are totally stupid, not in any way fun and the inconsistency in those fights is ridiculous.\u201d Another player voiced their frustration by saying that they would \u201crather deal with the campers.\u201d While the Gulag weapon selections are updated regularly, it appears the community is so fed up with these particular options that they want them removed entirely. It remains to be seen whether these options will be permanently shelved, or simply rotated out and brought back again later.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone players demand removal of \u201cterrible\u201d Gulag weapons ActivisionThe Gulag is one of Warzone\u2019s mechanics that sets it apart from other BR titles. But, despite the unique experience it offers, players are demanding the removal of certain weapons that harm the competitive nature of this 1v1 arena. Call of Duty: Warzone has done plenty to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-33862","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33862","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=33862"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/33862\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=33862"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=33862"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=33862"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}