{"id":34039,"date":"2025-01-28T15:44:42","date_gmt":"2025-01-28T15:44:42","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-players-slam-devs-for-decreasing-massive-resurgence-player-count-dexerto\/"},"modified":"2025-01-28T15:44:42","modified_gmt":"2025-01-28T15:44:42","slug":"warzone-players-slam-devs-for-decreasing-massive-resurgence-player-count-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-players-slam-devs-for-decreasing-massive-resurgence-player-count-dexerto\/","title":{"rendered":"Warzone players slam devs for decreasing Massive Resurgence player count &#8211; Dexerto"},"content":{"rendered":"<p>Warzone players slam devs for decreasing Massive Resurgence player count ActivisionThe Warzone devs controversially decreased Massive Resurgence\u2019s player count from 150 to 100, and community members flamed the decision. In 2020, Patrick Kelly, Studio Head at Infinity Ward, told USA TODAY in an interview that they had 200 player lobbies working in the studio and were playtesting the higher player count. The vision never came to fruition, with Warzone 2 only supporting 150 player lobbies. Before the battle royale sequel launched, FaZe Swagg followed up with the Warzone devs in April 2022. Swagg asked Raven Software if there were any plans for 200-player lobbies. Senior Warzone Creative Lead Josh Bridge revealed: \u201cWe love the idea [but] technical challenges\u201d held the change back. Raven Software ended up going one step further and decreased Warzone\u2019s player count on Al Mazrah down to 100 from 150 in April. And now, Massive Resurgence suffered a similar fate, driving the player base crazy. Warzone players question Massive Resurgence name after change To explain Al Mazrah\u2019s player count decrease back in April, the devs argued: \u201cWe\u2019re reducing the number of players across our core Battle Royale modes, which will prevent the match feeling too chaotic but provide improved matchmaking times, faster pre-game lobbies, and a better quality of match overall.\u201d On October 18, 2023, the Warzone devs followed suit by announcing: \u201cWe\u2019ve just released an update that adjusts the Massive Resurgence player count from 150 to 100.\u201d It\u2019s unclear if Raven Software has the same motivation behind this change, but community members couldn\u2019t agree with the choice. As previously mentioned, FaZe Swagg has been at the forefront of pushing for increased player counts. The streamer responded: \u201cThe biggest L. yall hate fun i stg.\u201d Fellow content creator TheTacticalBrit added: \u201cThis doubles down to me that 100 players appear to be a performance problem, not a fun-related issue. Their servers literally cannot handle more than 100 without terrible performance.\u201d Other community members fear the worst for Warzone\u2019s future, as WZ streamer Smixie bid farewell: \u201cWe had a good thing. 150 will be missed.\u201d In saying that, Raven Software has not yet revealed its plans for Warzone\u2019s player count in Modern Warfare 3. We are sure to learn more ahead of the battle royale\u2019s expected December release.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone players slam devs for decreasing Massive Resurgence player count ActivisionThe Warzone devs controversially decreased Massive Resurgence\u2019s player count from 150 to 100, and community members flamed the decision. In 2020, Patrick Kelly, Studio Head at Infinity Ward, told USA TODAY in an interview that they had 200 player lobbies working in the studio and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-34039","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/34039","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=34039"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/34039\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=34039"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=34039"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=34039"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}