{"id":34104,"date":"2025-01-28T15:45:07","date_gmt":"2025-01-28T15:45:07","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-players-want-death-chat-gulag-changed-to-improve-trash-talk-dexerto\/"},"modified":"2025-01-28T15:45:07","modified_gmt":"2025-01-28T15:45:07","slug":"warzone-players-want-death-chat-gulag-changed-to-improve-trash-talk-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-players-want-death-chat-gulag-changed-to-improve-trash-talk-dexerto\/","title":{"rendered":"Warzone players want death chat &#038; Gulag changed to improve trash talk &#8211; Dexerto"},"content":{"rendered":"<p>Warzone players want death chat &#038; Gulag changed to improve trash talk ActivisionCall of Duty: Warzone\u2019s most passionate trash talkers are hoping devs and other players will consider their ideal reworks for a core mechanic: the death chat. If they have their way, death chat could get real old-school. Most CoD players will tell you of the olden days of Modern Warfare multiplayer lobbies, where boys turned to men and children learned words they probably shouldn\u2019t have. The virtual version of pick-up basketball, MP has a lot of trash talk\u2026 and Warzone fans want in on that action. The only chances for smack talk in CoD\u2019s battle royale are either for a brief moment when you\u2019ve been killed or at the end of the game. Both also exist in multiplayer as well, but Verdansk misses the joy of pre-game banter in the lobby. So, as suggested by Reddit\u2019s \u2018Chains-of-Ice,\u2019 what if Warzone\u2019s death chat went both ways and lasted a full five seconds? The idea is divisive, but the community is knee-deep in figuring out how to get that level of spice into the game. Chains brought their idea to Warzone\u2019s subreddit with a simple title: \u201cI wish death chat went both ways and was extended to 5 seconds.\u201d Knowing it might not be very realistic, they continued: \u201cI know it will never happen, but a man can dream.\u201d But, over 1,000 upvotes and hundreds of comments later, it appears that the idea struck a chord. While the top comment, from \u2018joshmessages,\u2019 wasn\u2019t very fond of the idea \u2014 others seem quite interested. Josh said \u201cthis game is toxic enough already,\u201d that didn\u2019t stop people from saying they \u201clove\u201d the concept and, even further, adding on other possibilities. Another user, \u2018Kernow_Kant,\u2019 piled on in support of more trash talk: \u201copen mic when fighting in the Gulag would be funny.\u201d And they\u2019re right, can you imagine the chaos in Verdansk if you could talk trash to your opponent in the Gulag? The mind games would be on another level. That, along with double-sided death chat would make for a spicier BR than ever. Of course, if the community can\u2019t fully agree on wanting these changes, it\u2019s unlikely the developers will be convinced. But there\u2019s definitely some discussion going and, if it picks up momentum, maybe we\u2019ll get more fire in Warzone lobbies at some point.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone players want death chat &#038; Gulag changed to improve trash talk ActivisionCall of Duty: Warzone\u2019s most passionate trash talkers are hoping devs and other players will consider their ideal reworks for a core mechanic: the death chat. If they have their way, death chat could get real old-school. Most CoD players will tell you [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-34104","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/34104","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=34104"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/34104\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=34104"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=34104"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=34104"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}