{"id":34739,"date":"2025-01-28T15:49:06","date_gmt":"2025-01-28T15:49:06","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/what-is-snaking-in-modern-warfare-2-controversial-cdl-tactic-explained-dexerto\/"},"modified":"2025-01-28T15:49:06","modified_gmt":"2025-01-28T15:49:06","slug":"what-is-snaking-in-modern-warfare-2-controversial-cdl-tactic-explained-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/what-is-snaking-in-modern-warfare-2-controversial-cdl-tactic-explained-dexerto\/","title":{"rendered":"What is \u2018snaking\u2019 in Modern Warfare 2? Controversial CDL tactic explained &#8211; Dexerto"},"content":{"rendered":"<p>What is \u2018snaking\u2019 in Modern Warfare 2? Controversial CDL tactic explained ActivisionModern Warfare 2 players, especially those interested in Call of Duty League, may have encountered the term \u2018snaking\u2019. What does it mean, how is it done and why is it so controversial in the CDL? Call of Duty Pros employ a system called a gentlemen\u2019s agreement, where some items and weapons allowed under the official CDL\u2019s ruleset are not used in pro play for a variety of reasons. However, that\u2019s more difficult to do when the controversial tactic is a movement trick. That\u2019s where \u2018snaking\u2019 comes in. \u2018Snaking\u2019 in CoD explained Snaking is a movement tactic that is possible in Call of Duty games, especially those developed by Infinity Ward (hence why it has reemerged as a major topic in Modern Warfare 2). However, it is generally achievable in most CoD titles. It refers to players positioning themselves behind an object on a map and switching between prone and crouching positions very quickly. The player\u2019s movement is thus comparable to a snake; where the tactic gets its name. This allows snaking players to peek above the object providing them cover, gaining intel on enemies. They are also able to spring up and fire rapidly using the intel they have acquired, as demonstrated in this ranked play clip from CDL pros Cellium and Skyz. Why is \u2018snaking\u2019 controversial in the CDL? You may be wondering why it\u2019s an issue if it just refers to players using the game\u2019s movement mechanics to their advantage. When pros are snaking \u2013 because of how quickly it is performed and the object obscuring the player \u2013 they are very difficult to hit. From their perspective though, it\u2019s fairly easy to see over the cover and spring up suddenly. It\u2019s therefore considered overpowered, with pros using the tactic at a huge advantage over opponents pushing their position. That\u2019s why many feel it should be stopped in competitive CoD, due to it being an unbalanced mechanic. Is snaking allowed in MW2? Yes, snaking is allowed, but it won\u2019t make you the most popular player in the world if you\u2019re keen to use it in your ranked matches. We have seen developers make alterations to CoD games\u2019 movement systems in an effort to weaken snaking, but it\u2019s incredibly difficult to do so. For example, in Black Ops Cold War, a delay was implemented to slow the movement between standing and prone positions. It\u2019s also up for discussion whether a game\u2019s entire movement system should be tweaked based on an issue that is most hotly debated in the professional community, and not among casual players. Lesser-skilled players struggle to adjust their character\u2019s position nearly quick enough to snake and it can take real practice to master. If you\u2019re new to competitive CoD, you can expect the snaking debate to drag on into future events and titles.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What is \u2018snaking\u2019 in Modern Warfare 2? Controversial CDL tactic explained ActivisionModern Warfare 2 players, especially those interested in Call of Duty League, may have encountered the term \u2018snaking\u2019. What does it mean, how is it done and why is it so controversial in the CDL? Call of Duty Pros employ a system called a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-34739","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/34739","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=34739"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/34739\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=34739"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=34739"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=34739"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}