{"id":37023,"date":"2025-01-28T16:03:52","date_gmt":"2025-01-28T16:03:52","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/counter-strike-2-day-1-patch-notes-competitive-launch-bug-fixes-more-dexerto\/"},"modified":"2025-01-28T16:03:52","modified_gmt":"2025-01-28T16:03:52","slug":"counter-strike-2-day-1-patch-notes-competitive-launch-bug-fixes-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/counter-strike-2-day-1-patch-notes-competitive-launch-bug-fixes-more-dexerto\/","title":{"rendered":"Counter-Strike 2 Day 1 patch notes: Competitive launch, bug fixes, more &#8211; Dexerto"},"content":{"rendered":"<p>Counter-Strike 2 Day 1 patch notes: Competitive launch, bug fixes, more Valve CorporationCounter-Strike 2 has finally been released for all fans to enjoy, and Valve has already issued the first set of Patch Notes for Day 1 of the launch. After months of the game being in beta, Counter-Strike 2 has finally released to the public on September 27, 2023. Valve also deployed a Day 1 patch for the game, and quickly uploaded the patch notes to Steam. Counter-Strike 2 Day 1 patch notes Here are the patch notes for the Day 1 update to CS2: [ COUNTER-STRIKE 2 ] Counter-Strike 2 is now available and free to play &#8211; Season One of Premier has begun &#8211; [ GAMEPLAY ] Enabled Competitive matchmaking &#8211; Enabled Wingman matchmaking &#8211; Enabled Private Matchmaking &#8211; Added Training Day, a brief introductory experience for brand new players &#8211; Improved player-against-player movement collision &#8211; Improved consistency of bullet penetration &#8211; Player reflections in water are now occluded by smoke &#8211; Molotov fire now floats above the water &#8211; Fixed character ambient occlusion being visible through walls &#8211; C4 bomb lights don\u2019t reflect through walls &#8211; Fixed some rare cases of viewmodel lighting corruption &#8211; Adjusted smoke behavior to cover cases where smoke would stop less than a player\u2019s height above the ground &#8211; Fix various bugs with switching teams in the middle of offline Deathmatch &#8211; Fixed Famas reloading too early &#8211; Chickens can finally fall off Vertigo &#8211; [ SOUND ] Added the new CS2 default music kit &#8211; Added new audio customization settings &#8211; Various mix tweaks and adjustments &#8211; Various bug fixes related to music kits &#8211; Updated the game startup sound &#8211; Added background ambience to main menu scenes &#8211; Restored the clutch_mode_toggle function &#8211; Fixed a bug where sometimes c4 defuse and planting sounds could not be heard in certain locations &#8211; Fixed some surfaces being incorrectly tagged causing incorrect footstep sounds in certain locations &#8211; Fixed a bug where attackers could not hear headshot feedback through wallbangs or smokes &#8211; Body damage feedback for attackers will now play within the same distance as it does for onlookers through smokes and wallbangs &#8211; Fixed a bug where scoping in affected directional sound &#8211; First person damage sounds are now more impactful &#8211; Removed several legacy audio convars that existed in CS:GO but never had an effect in CS2 &#8211; [ ANIMATION ] Adjusted character additive lean animation &#8211; Adjusted jump animation, particularly when repeatedly jumping &#8211; Adjusted jiggle-peeking animation &#8211; Adjusted animated character head position relative to camera position &#8211; Added bullet belt to negev &#8211; Reduced foot sliding when carrying slower weapons &#8211; Fixed character momentarily standing during crouch-planting animation &#8211; Fixed incorrect viewmodel deploy speeds &#8211; Fixed pops in some weapon inspect animations &#8211; Inspecting weapons may now interrupt deploy animation &#8211; [ MATCHMAKING ] When one or more party members get convicted of cheating and permanently banned, all their associates will be penalized with loss of Profile Rank and CS Rating &#8211; In Premier, players with a very high established CS Rating are not allowed to party with accounts that do not have an established CS Rating &#8211; [ MAPS ] Various bug fixes and tweaks for all shipped maps &#8211; Adjusted vertical audio occlusion boundaries in Nuke and Vertigo &#8211; Added an extra bell in Inferno &#8211; Casual and Deathmatch maps are now separated into multiple map groups &#8211; [ MISC ] CS:GO Players who started playing more than a week ago will receive a commemorative CS:GO coin and CS:GO Music Kit &#8211; Added Store tab to main menu &#8211; Enabled all interactions with inventory items &#8211; Replaced weekly drops with a weekly Care Package. Choose from weapon cases, weapon finishes, and graffiti &#8211; Added demo playback support &#8211; Added the ability to favorite and shuffle loadout items &#8211; Added new item icons &#8211; Office and Vertigo are available as main menu scenery &#8211; Various updates for weapon finishes, including fixing overly strong wear on several Custom Paint Job finishes &#8211; Reworked Phoenix Street Soldier balaclava texture to resolve visibility issues &#8211; Enabled animated eyes on agent character models &#8211; [ WORKSHOP TOOLS ] Game clients running in workshop tools mode are not allowed to connect to VAC secure game servers &#8211; Added an all-new help system featuring contextually relevant guides and information. Guides include gray scale value ranges for alpha channel masking, paint-by-number mask color assignments based on current finish type, and much more! &#8211; Removed dynamic props from solid color inspect backgrounds &#8211; For more news and guides for Counter-Strike 2, head over to check out our coverage.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Counter-Strike 2 Day 1 patch notes: Competitive launch, bug fixes, more Valve CorporationCounter-Strike 2 has finally been released for all fans to enjoy, and Valve has already issued the first set of Patch Notes for Day 1 of the launch. After months of the game being in beta, Counter-Strike 2 has finally released to the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-37023","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/37023","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=37023"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/37023\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=37023"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=37023"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=37023"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}