{"id":37231,"date":"2025-01-28T16:05:14","date_gmt":"2025-01-28T16:05:14","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/valve-admits-counter-strike-2s-launch-was-bumpy-but-promise-a-bright-future-dexerto\/"},"modified":"2025-01-28T16:05:14","modified_gmt":"2025-01-28T16:05:14","slug":"valve-admits-counter-strike-2s-launch-was-bumpy-but-promise-a-bright-future-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/valve-admits-counter-strike-2s-launch-was-bumpy-but-promise-a-bright-future-dexerto\/","title":{"rendered":"Valve admits Counter-Strike 2\u2019s launch was \u201cbumpy\u201d but promise a bright future &#8211; Dexerto"},"content":{"rendered":"<p>Valve admits Counter-Strike 2\u2019s launch was \u201cbumpy\u201d but promise a bright future UmCaraDaora\/Counter-Strike 2Counter-Strike 2\u2019s launch has been met with a number of bugs, glitches, inconsistencies, and missing features from its over decade-old predecessor. Valve has admitted that CS2\u2019s had its fair share of launch issues, but they promise that the game will quickly be fixed. The hype for Counter-Strike 2 quickly turned to disappointment for many players. With CS:GO being phased out almost overnight in favor of its sequel, players were stuck with CS2 whether they liked it or not. With the game replacing CS:GO\u2019s Steam listing entirely (and adopting over a decade worth of positive reviews in the process), Counter-Strike 2 was very quickly forced onto players. This wouldn\u2019t be a huge issue if the game wasn\u2019t plagued by issues. Valve have addressed Counter-Strike 2\u2019s \u201cbumpy\u201d launch in an interview with PC Gamer, and, while the devs ultimately feel as if CS2\u2019s launch has been an \u201coverwhelming success\u201d, they aren\u2019t blind to the fact that work still needs to be done to get the game where they want it to be. Counter-Strike 2 devs address launch criticism Counter-Strike 2\u2019s limited test run sparked a ton of excitement amongst players. Getting the opportunity to watch their favorite streamer play (or hop in themselves if they were lucky enough to get access) generated a ton of buzz around CS2 seeming to be an improved version of CSGO with a shiny new coat of paint, some mild mechanical changes, and a hyped-up sub-tick system. However, the reality has been a bit more grim than that. People have found a lot of bugs and other oddities in the final game. While players have surely had fun discovering new ways to break CS2, the game\u2019s competitive integrity has been brought into question as a result of issues like these. And, on top of that, even normal gameplay wasn\u2019t working properly. The bizarre and now-infamous Michael Jackson bug aside, players have found all sorts of ways to twist their bodies and make themselves harder to shoot. On top of all this, hit registration has also been shown to be a bit shoddy at times, in part due to an issue with players\u2019 hitboxes not lining up with their character model in certain circumstances. In an interview with PC Gamer, Valve addressed both hit registration issues and whether or not sub-tick is affecting how often shots land. \u201cFor the most part [sub-tick] works as intended, but as we rolled out the feature to more and more people we got feedback, like those clips, about systems that weren\u2019t reaching their goals. The CS community is understandably focused on both differences and bugs that affect their experience, and we\u2019re working hard to address them.\u201d Additionally, Valve claims that the hitbox bug that was affecting players\u2019 ability to land shots have been fixed, saying that clips of issues like the one above helped them find the problem: \u201cBugs like that are unfortunate but detailed community feedback is incredibly helpful.\u201d Despite the title having a good many bugs still plaguing players, the devs view CS2\u2019s launch as a massive success, with them not regretting the decision to release the game to the masses when they did despite its issues. \u201cWe know there\u2019s a conversation about whether the Limited Test should have been longer,\u201d the dev admitted. \u201cFor sure, there are some features that would have been included in CS2 at launch if we had a longer beta. But over time, it\u2019s not clear what the priorities should be when you have an ever-shrinking and self-selecting subset of the community participating. And without everyone playing the same game, we couldn\u2019t make much progress on the most critical systems like networking, performance, and core gameplay. Since we\u2019ve launched, we\u2019ve been getting feedback about new bugs, behaviors, and issues from players at every level, from casual players on older hardware to the pros.\u201d They continued, \u201cLaunching the game has massively accelerated the pace of improving CS2, so we think that launching when we did was the right time, even if the landing was (and still is) bumpy. Ultimately, this is the fastest way to get CS2 to where we all want it to be one or five or ten years from now.\u201d That said, with some pros like s1mple voicing their distaste for the direction CS2 has taken, it remains to be seen if Valve\u2019s bold approach to using a large player base as a testing ground to rapidly improve the game will have ultimately paid off. For now, though, the devs termed the title\u2019s launch an \u201coverwhelming success\u201d and are excited for the future. With the same interview having the devs tease new weapons on the horizon, they clearly have plans to iterate and mold CS2 into a game that\u2019s inarguably better than its predecessor.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Valve admits Counter-Strike 2\u2019s launch was \u201cbumpy\u201d but promise a bright future UmCaraDaora\/Counter-Strike 2Counter-Strike 2\u2019s launch has been met with a number of bugs, glitches, inconsistencies, and missing features from its over decade-old predecessor. Valve has admitted that CS2\u2019s had its fair share of launch issues, but they promise that the game will quickly be [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-37231","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/37231","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=37231"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/37231\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=37231"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=37231"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=37231"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}