{"id":37585,"date":"2025-01-28T16:07:34","date_gmt":"2025-01-28T16:07:34","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/csgo-cache-map-designer-reveals-fixes-coming-from-pro-player-feedback-dexerto\/"},"modified":"2025-01-28T16:07:34","modified_gmt":"2025-01-28T16:07:34","slug":"csgo-cache-map-designer-reveals-fixes-coming-from-pro-player-feedback-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/csgo-cache-map-designer-reveals-fixes-coming-from-pro-player-feedback-dexerto\/","title":{"rendered":"CSGO: Cache map designer reveals fixes coming from pro player feedback &#8211; Dexerto"},"content":{"rendered":"<p>CSGO: Cache map designer reveals fixes coming from pro player feedback ValveFollowing the debut of a revamped version of Cache at ESL One New York, Counter-Strike map creator Shawn \u2018FMPONE\u2019 Snelling has gathered pro player feedback in a bid to make the release of the makeover as smooth as possible. Cache has long been a staple map within Counter-Strike: Global Offensive, after its introduction during Operation Bravo. When its removal from the active map pool was met with a sour taste earlier this year, FMPONE and co. worked tirelessly to make some favorable alterations to the map\u2019s design. Fast-forward to September 29 and a remastered version of the Chernobyl\u2013themed map debuted at the Barclays Center, during a professional show-match. Both Sal \u2018Volcano\u2019 Garozzo and FMPONE talked through the creation of the new Cache at the recent ESL One event. Now a derelict rework of the Chernobyl\u2013esque map, Cache has received a fresh lick of paint, alongside some changes to the map\u2019s competitive flow. After the pro show-match, FMPONE gathered some invaluable feedback, which he has promised to build on before the official release of Cache. I\u2019d like to thank @ESLCS and NYC for being so kind to myself and @SalGarozzo :heart:\ufe0f We got a LOT of feedback, thankfully the pro feedback seemed positive! But here\u2019s what we\u2019re going to fix before 10.10.2019 pic.twitter.com\/WtfW0RMTOf \u2014 FMPONE :soon::clock10: (@FMPONE) September 30, 2019 Snelling tweeted saying: \u201cWe [have] got a LOT of feedback, thankfully the pro feedback seemed positive! But here\u2019s what we\u2019re going to fix before 10.10.2019.\u201d Within the list, Oleksandr \u2018s1mple\u2019 Kostyliev\u2019s name sits proud at the top \u2014 perhaps hinting at a reintroduction of the historic in-game graffiti art, which the Natus Vincere rifler earned at ESL One Cologne. Moreover, Snelling appears to be catering for pros tendency to stack digital vibrance, by reducing the color saturation of the map by 10-20%. Utilizing digital vibrance (e.g., Nvidia) allows for the colors on the map to \u2018pop\u2019, thus making it easier spot enemies due to the perceived contrast between map elements and enemy players. Pros tend to double stack digital vibrances (monitor +nvidia) this means we need to reduce the current saturation of several textures. This is a relatively easy process. I\u2019m not a huge fan of using digital vibrance enhancers, but since most people do it, we can make adjustments. \u2014 FMPONE :soon::clock10: (@FMPONE) September 30, 2019 Alongside the potential for the bewinged AWPer making a reappearance, the map creator appears to have an extensive list of tweaks to make before the public get their hands on the overgrown rendition of the ramshackled map.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CSGO: Cache map designer reveals fixes coming from pro player feedback ValveFollowing the debut of a revamped version of Cache at ESL One New York, Counter-Strike map creator Shawn \u2018FMPONE\u2019 Snelling has gathered pro player feedback in a bid to make the release of the makeover as smooth as possible. Cache has long been a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-37585","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/37585","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=37585"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/37585\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=37585"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=37585"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=37585"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}