{"id":37610,"date":"2025-01-28T16:07:44","date_gmt":"2025-01-28T16:07:44","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/csgo-community-reacts-as-pros-delay-blast-fall-finals-over-voice-comms-dexerto\/"},"modified":"2025-01-28T16:07:44","modified_gmt":"2025-01-28T16:07:44","slug":"csgo-community-reacts-as-pros-delay-blast-fall-finals-over-voice-comms-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/csgo-community-reacts-as-pros-delay-blast-fall-finals-over-voice-comms-dexerto\/","title":{"rendered":"CSGO community reacts as pros delay BLAST Fall Finals over voice comms &#8211; Dexerto"},"content":{"rendered":"<p>CSGO community reacts as pros delay BLAST Fall Finals over voice comms BLASTThe Counter-Strike Professional Players\u2019 Association disputed tournament organizer (TO), BLAST, for their past handling of voice communications and video recording, while expressing concern for the Fall Finals. Mousesports and Team Vitality delayed the start of the event, and the larger community took notice. At the core of the issue, CS:GO players wanted to open a dialogue with BLAST on how sensitive voice comms can be used, stored, and deleted prior to, during, and after an event. Additionally, teams want BLAST to find a solution to the video screen recordings for players that \u201cseverely affect performance of the PC.\u201d The CSPPA couldn\u2019t reach BLAST about the \u201charmful and illegal\u201d measures the TO implemented for the Fall Finals, the player\u2019s association said. Player representatives from every BLAST Premier Fall 2020 Finals protested the event, though later began play as both groups opened a channel of communication to this point. CS:GO community divided There are a few camps on this issue across the CS:GO community. Some back the players and want to hold the competitive integrity of the event to the highest possible standards. \u201cTOs should not be recording Comms without player permission,\u201d esports trailblazer Adam Apicella said. \u201cAdditionally, if they are recorded, there needs to be explicit parameters around their use. Players should worry about competing, not wondering what strategies they\u2019re exposing or worried about speaking properly.\u201d TOs should not be recording Comms w\/out player permission. Additionally, if they are recorded, there needs to be explicit parameters around their use Players should worry about competing, not wondering what strategies they&#8217;re exposing or worried about speaking properly \u2014 Adam Apicella (@MrAdamAp) December 8, 2020 The TS content from BLAST was probably the best thing added to a broadcast this year and we should find a way to keep it a part of it. That being said, having been on the wrong side of these recordings myself at BLAST LA, protecting the teams is the priority before all else. https:\/\/t.co\/YDorDrRvaP \u2014 Janko Paunovic (@YNk) December 8, 2020 It&#8217;s very important for TOs to have an open dialogue with us players (through CSPPA) about our concerns, we support this decision. Hopefully there will be no need for rough measures in the future, dialogue solves it all. https:\/\/t.co\/lIJIMqWNZO \u2014 Andrei Piovezan (@arTcsgo) December 8, 2020 Others believe that, while an important issue to discuss, this united front among CS:GO players and teams is far too late or a half-hearted attempt to actually ensure fair playing conditions and rights of those in the esport. \u201cI get players not wanting to be recorded,\u201d CS:GO\u2019s Erik \u2018fl0m\u2019 Flombut said. \u201cBut where the f**k was this stand for players when you guys agreed to halve Pro League and unemployed literally half of Pro League overnight and then let ESL push it as some good thing for the scene.\u201d We tried our best in that situation but sadly couldn&#8217;t get it all the way how players wanted. Sorry we in don&#8217;t have full control over @ESLCS fl0m. But I agree it was weird to &#8220;&#8221;push&#8221;&#8221; it as only a good thing eventhough it hurt so many players. \u2014 Chris de Jong (@chrisJcsgo) December 8, 2020 Stacked with players that are boycotting a 400k USD tournament over a non-issue because they&#8217;ve been told to by a bunch of leeching losers who are trying to justify their paychecks somehow. https:\/\/t.co\/dJCsDk5rN1 \u2014 Semmler (@OnFireSemmler) December 8, 2020 In a year where online competitive integrity has been severely compromised by the coaching bug and stream sniping I\u2019m a bit perplexed by the angst towards recording voice comms. Such recordings have the ability to be exculpatory for those who actually don\u2019t cheat. \u2014 Jason Lake (@JasonBWLake) December 8, 2020 Meanwhile, onlookers like Call of Duty legend, James \u2018Clayster\u2019 Eubanks, was surprised to see the extent of voice comms integrated in BLAST\u2019s production, specifically in the BLAST Pro Series Los Angeles. \u201cThis whole BLAST thing is kinda nuts,\u201d Clayster said. \u201cListen-ins are a fun part of CoD in certain game-modes, but I just saw this clip and honestly I\u2019d be furious if something this specific was broadcast live. Curious how the CDL stores all our comms\/cams.\u201d BLAST and the CSPPA are expected to begin discussions on the best way to align their interests as it pertains to player video screens and voice recordings.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CSGO community reacts as pros delay BLAST Fall Finals over voice comms BLASTThe Counter-Strike Professional Players\u2019 Association disputed tournament organizer (TO), BLAST, for their past handling of voice communications and video recording, while expressing concern for the Fall Finals. Mousesports and Team Vitality delayed the start of the event, and the larger community took notice. 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