{"id":37681,"date":"2025-01-28T16:08:13","date_gmt":"2025-01-28T16:08:13","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/csgo-gla1ve-criticizes-dreamhack-malmo-following-communication-issues-dexerto\/"},"modified":"2025-01-28T16:08:13","modified_gmt":"2025-01-28T16:08:13","slug":"csgo-gla1ve-criticizes-dreamhack-malmo-following-communication-issues-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/csgo-gla1ve-criticizes-dreamhack-malmo-following-communication-issues-dexerto\/","title":{"rendered":"CSGO: gla1ve criticizes DreamHack Malmo following communication issues &#8211; Dexerto"},"content":{"rendered":"<p>CSGO: gla1ve criticizes DreamHack Malmo following communication issues StarLadderAstralis\u2019 in-game leader Lukas \u2018gla1ve\u2019 Rossander has stated that the conditions for DreamHack Masters Malmo were less than ideal as the Danish CS:GO squad could hear the casters during matches. Like a number of esports, Counter-Strike events have to find a balance between making sure teams are in the optimal conditions to perform, while also making the fans feel like they\u2019re not cut out of the in-arena action. Many tournament organizers have moved away from using the full, soundproof booths of the past and opting for open set-ups with noise-canceling headphones. However, despite some best precautions, Astralis ran into some issues at DreamHack Masters Malmo where they could hear the in-arena commentary during matches. Speaking to Danish broadcaster TV2 in the wake of their Malmo exit, gla1ve claimed that the overall situation was a \u201cmess\u201d in Astralis\u2019 Teamspeak and became \u201cconfusing\u201d when the team could hear the casters both while talking between themselves and even cutting off all conversations. Of course, wanting to call-out tactics, positions, and other key information has been a major part of the Danes\u2019 success, but it was seemingly difficult to pull off in front of the Swedish crowd. The in-game leader also added the situation was \u201ca different form of unrest and stress\u201d compared to when they play ESL tournaments as \u201cthe sound is completely shut out\u201d and the Danes can only hear each other, and not anything else. While he may have been positive about ESL events, the team did run into problems at ESL One New York with the crowd calling out positions for Team Liquid during their barnburner of a match-up \u2013 as Peter \u2018dupreeh\u2019 Rasmussen labeled it as a \u201cdisgrace.\u201d However, gla1ve also noted that the disruption at Malmo wasn\u2019t an excuse for their disappointing result, adding that \u201cit\u2019s the same conditions for the other teams,\u201d so it doesn\u2019t help any cause for change when eventual winners Fnatic can perform in the same environment. In the past, DreamHack events have used a number of soundproof booths \u2013 following in the path of some CS:GO tournaments organizers \u2013 but have followed suit with others in moving to the more open stage plan and apparent noise-canceling headsets. Whether or not they\u2019ll find a way to rectify their apparent problem remains to be seen, but at least, for now, Astralis aren\u2019t entirely happy with the way things are.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CSGO: gla1ve criticizes DreamHack Malmo following communication issues StarLadderAstralis\u2019 in-game leader Lukas \u2018gla1ve\u2019 Rossander has stated that the conditions for DreamHack Masters Malmo were less than ideal as the Danish CS:GO squad could hear the casters during matches. Like a number of esports, Counter-Strike events have to find a balance between making sure teams are [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-37681","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/37681","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=37681"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/37681\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=37681"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=37681"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=37681"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}