{"id":37859,"date":"2025-01-28T16:09:24","date_gmt":"2025-01-28T16:09:24","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/csgo-pros-debate-vertigo-and-nuke-audio-following-controversial-map-pool-update-dexerto\/"},"modified":"2025-01-28T16:09:24","modified_gmt":"2025-01-28T16:09:24","slug":"csgo-pros-debate-vertigo-and-nuke-audio-following-controversial-map-pool-update-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/csgo-pros-debate-vertigo-and-nuke-audio-following-controversial-map-pool-update-dexerto\/","title":{"rendered":"CS:GO pros debate Vertigo and Nuke audio following controversial map pool update &#8211; Dexerto"},"content":{"rendered":"<p>CS:GO pros debate Vertigo and Nuke audio following controversial map pool update Counter-Strike: Global Offensive professionals have already aired their feelings about the new map Vertigo, but some have been locked in a debate about its current sound issues. Why was Vertigo added to CS:GO? The game\u2019s developer, Valve, made a huge change to the CS:GO active duty map pool with the game\u2019s March 29 update as they removed Cache and replaced it with Vertigo \u2013 a surprising decision as Vertigo has never before been part of Counter-Strike\u2019s competitive map choices. Adding Vertigo has been a controversial change, with plenty of pros, analysts, and fans complaining about its inclusion. Others, like Natus Vincere\u2019s Oleksandr \u2018s1mple\u2019 Kostyliev, have just gotten on with the task at hand and adapted to Valve\u2019s changes. However, that doesn\u2019t mean that a majority of pros have accepted the changes. Plenty of players have remained vocal about the issues with the map \u2013 with the sounds of the map now coming into question. Comparing Nuke and Vertigo The sounds have been compared to Nuke, which has a somewhat similar vertical layout with its two bomb sites being so close together. While changes have been made to Nuke to help rectify the long-standing sound issues, no changes have yet been made to Vertigo. Some fans, however, don\u2019t believe there are problems with Nuke \u2013 sparking a wider debate between pros. CS:GO analyst and esports historian, Duncan \u2018Thorin\u2019 Shields tweeted: \u201c[Of course] morons on Reddit think the sounds on Nuke aren\u2019t an issue, when I have personally spoken to dozens of active pros who still have issues with them to this day.\u201d Ofc morons on reddit think the sounds on nuke aren&#8217;t an issue when I have personally spoken to dozens of active pros who still have issues with them to this day.#FanLogic \u2014 Thorin (@Thooorin) April 3, 2019 What do CS:GO pros think? Thorin\u2019s statement started a debate between some current players within the professional CS:GO scene, with some supporting his claim while others believing that the \u2018issues\u2019 can be resolved with practice. Ghost Gaming in-game leader Joshua \u2018Steel\u2019 Nissan added: \u201cI think there\u2019s a list of stubborn pros who won\u2019t switch to the 3D audio processing. Without it, directional sound is impossible. Legit every time someone can\u2019t figure out if something is above or below or behind or in front I\u2019ll ask if they have 3D audio on and they\u2019ll say no.\u201d I think there&#8217;s a list of stubborn pros who won&#8217;t switch to the 3d audio processing. Without it, directional sound is impossible. Legit Everytime someone can&#8217;t figure out if something is above or below or behind or in front I&#8217;ll ask if they have 3d audio and they&#8217;ll say no \u2014 steel (@JoshNissan) April 3, 2019 However, North star Valdemar \u2018valde\u2019 Bj\u00f8rn Vangs\u00e5 disagreed with Steel\u2019s reply, adding that all of his team\u2019s players use the 3D audio processing setting and still have issues with Nuke. The Danish rifler also added that a LAN environment can also mess with the in-game audio, as a loud arena can overpower some noises and give advantages in certain situations. We all play WITH the 3D Audio setting and I can&#8217;t even tell you how many times we&#8217;ve had issues with the sound on Nuke \u2013 and other maps in general :\/ \u2014 valde (@Officialvalde) April 3, 2019 Mousesports\u2019 young Estonian star Robin \u2018Ropz\u2019 Kool disputed Thorin\u2019s original claim, adding: \u201cIt\u2019s actually very easy if you take your time to experiment the sounds (materials, hearing difference from a distance, behind a wall etc). It just comes from experience and we played the map quite a lot.\u201d It&#8217;s actually very easy if you take your time to experiment the sounds (materials, hearing difference from a distance, behind a wall etc), it just comes from experience and we played the map quite a lot. \u2014 ropz (@ropzicle) April 3, 2019 What will Valve do with Vertigo? It remains to be seen just how long Vertigo stays in the Active Duty map pool. Pros will likely want changes to be made, not just to the sound but to the whole thing, if the map stays for the long-term. However, any decision on the map pool is made by Valve and Valve alone, even if they do take feedback from pros on a regular basis. Tournament organizers like ESL have already updated their Pro League map set to include Vertigo, but like the players, they are beholden to Valve\u2019s wishes.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CS:GO pros debate Vertigo and Nuke audio following controversial map pool update Counter-Strike: Global Offensive professionals have already aired their feelings about the new map Vertigo, but some have been locked in a debate about its current sound issues. Why was Vertigo added to CS:GO? The game\u2019s developer, Valve, made a huge change to the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-37859","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/37859","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=37859"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/37859\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=37859"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=37859"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=37859"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}