{"id":37885,"date":"2025-01-28T16:09:35","date_gmt":"2025-01-28T16:09:35","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/csgo-source-2-could-release-by-end-of-next-year-dexerto\/"},"modified":"2025-01-28T16:09:35","modified_gmt":"2025-01-28T16:09:35","slug":"csgo-source-2-could-release-by-end-of-next-year-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/csgo-source-2-could-release-by-end-of-next-year-dexerto\/","title":{"rendered":"CSGO Source 2 could release \u201cby end of next year\u201d &#8211; Dexerto"},"content":{"rendered":"<p>CSGO Source 2 could release \u201cby end of next year\u201d ValveFollowing recent reports that Valve\u2019s highly anticipated Source 2 engine had been canceled, Tyler McVickers of Valve News Network has said that it is \u201cvery possible\u201d it launches by the end of 2021. VNN previously stated that due to the \u201cmassive library\u201d of community content for CS:GO that would need to be ported over, the development on the engine was halted. Although the base maps weapons will be easily ported to the new engine, more work was still required to work out a system of porting over community-made maps and skins. According to McVickers, \u201cthe core porting job\u201d of CS:GO from the original Source engine to Source 2 is \u201cpretty much done, but it\u2019s the roll-out that matters.\u201d He suggests that there may have to be public beta tests, lasting as much as \u201ca year or two,\u201d to smooth out inevitable bugs, as well as the challenge of retaining the community-made content. What will Source 2 CS:GO be? VNN was very keen to temper expectations about what Source 2 will actually entail for CS:GO. As far as the average CS:GO player is concerned, the change from Source 1 to Source 2 will not bring sweeping changes that are immediately noticeable. Rather, he argues that it will be \u201c95%\u201d the same, both visually and in terms of gameplay. But, where the big changes will be are for map makers, and others who use the community tools, as these will receive the biggest upgrade. \u201cSource 2 still retains that backwards compatibility to Source 1, meaning even if a lot of the core mechanics change, ever so slightly, and upset the competitive side, the casual side \u2014 expecting \u2018CSGO remade\u2019 \u2014 will be disappointed as well. \u201cThe only major change you\u2019re going to see is the toolset, and unless you make maps for CS:GO, that\u2019s not going to matter,\u201d he concludes. \u201cIt\u2019s very possible that this will happen by the end of next year,\u201d McVickers states, \u201cso unless you can come up with a really good reason as to why this needs to be released, maybe just wait for another Counter-Strike game, a couple of years from now.\u201d Dota 2 was the first game to be ported over to the Source 2 engine, and VNN suggests that Valve may next release a Source 2 version of Left 4 Dead, as somewhat of a test for CS:GO, which itself is \u201cbuilt on top of\u201d L4D.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CSGO Source 2 could release \u201cby end of next year\u201d ValveFollowing recent reports that Valve\u2019s highly anticipated Source 2 engine had been canceled, Tyler McVickers of Valve News Network has said that it is \u201cvery possible\u201d it launches by the end of 2021. VNN previously stated that due to the \u201cmassive library\u201d of community content [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-37885","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/37885","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=37885"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/37885\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=37885"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=37885"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=37885"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}