{"id":38389,"date":"2025-01-28T16:13:00","date_gmt":"2025-01-28T16:13:00","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/incredible-custom-grenades-would-be-perfect-in-csgo-dexerto\/"},"modified":"2025-01-28T16:13:00","modified_gmt":"2025-01-28T16:13:00","slug":"incredible-custom-grenades-would-be-perfect-in-csgo-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/incredible-custom-grenades-would-be-perfect-in-csgo-dexerto\/","title":{"rendered":"Incredible custom grenades would be perfect in CSGO &#8211; Dexerto"},"content":{"rendered":"<p>Incredible custom grenades would be perfect in CSGO First it was weapon skins, then gloves and character models, but now Counter-Strike: Global Offensive players can get excited over grenade skins, with one player devising an awesome customization concept for the explosives. Skins have rapidly grown in CS:GO over the last couple of years. While weapon skins and stickers have been a mainstay since the game\u2019s release, Valve has expanded skins to gloves, in-game graffiti, music kits, and even character models in-game. While some thought that almost everything had been covered, there was one thing people forgot about \u2014 grenades. The explosives aren\u2019t really conducive to having a painted design, but one player rethought the concept of what a skin was in CS:GO to show off some amazing customizable grenade pins. The grenade pin skins are similar to Rainbow Six\u2019s charms, which dangle off the side of your weapon when equipped. They hang off the back of the grenade, getting pulled off every time you get ready to launch them. They were designed by Sebastian Haglund, an industrial designer by trade, and a CS:GO fan at heart. The designer said he\u2019s had the idea for around \u201ctwo to three years\u201d before forgetting about them after he stopped playing. Having started back up again, he took the concept he once adored and modeled it up, much to the delight of the community. I&#8217;ve had this idea of customizable grenade pins\/keychains to #CSGO for a while. Basically #skins for the grenades, with the possibility of buying team editions to support teams when a CS:GO Major comes around. What do you guys think? @valvesoftware @CSGO @astralisgg #gaming pic.twitter.com\/WaCenVFcoj \u2014 Sebastian Haglund (@Seb_Haglund) December 18, 2019 There\u2019s plenty of options to take the customization even further than just default pins. Haglund added that having \u201cthe possibility of buying team editions to support teams when a CS:GO Major comes around\u201d would be a great idea as well. Reddit user \u20182ez4babushka\u2019 even suggested a StatTrak model of the grenade skin, allowing players to count how many nades they\u2019ve thrown. Read more: CSGO pros slam \u201cunfair\u201d Vertigo &#8211; \u201cMake them also StatTrak so every pin you remove gets counted as Valve count our money,\u201d they said. Comment byu\/Styr0x from discussion inGlobalOffensive Haglund suggested that the pins be put in a capsule and distributed, much like how stickers work in CS:GO. \u201cI don\u2019t think it should be priced as highly as a full weapon skin box due to the item being smaller and less complex to make,\u201d he said. If grenade pins eventually make their way into the game, you will not only be able to throw your utility like Astralis, but throw it with them as well. Now, the only thing left to customize in CS:GO is the humble Zeus, and then you can run out onto Dust II looking a million bucks no matter what\u2019s equipped.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Incredible custom grenades would be perfect in CSGO First it was weapon skins, then gloves and character models, but now Counter-Strike: Global Offensive players can get excited over grenade skins, with one player devising an awesome customization concept for the explosives. Skins have rapidly grown in CS:GO over the last couple of years. While weapon [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-38389","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/38389","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=38389"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/38389\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=38389"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=38389"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=38389"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}