{"id":38591,"date":"2025-01-28T16:14:22","date_gmt":"2025-01-28T16:14:22","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/march-13-csgo-update-finally-nerfs-aug-and-makes-major-changes-to-round-loss-bonuses-patch-notes-dexerto\/"},"modified":"2025-01-28T16:14:22","modified_gmt":"2025-01-28T16:14:22","slug":"march-13-csgo-update-finally-nerfs-aug-and-makes-major-changes-to-round-loss-bonuses-patch-notes-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/march-13-csgo-update-finally-nerfs-aug-and-makes-major-changes-to-round-loss-bonuses-patch-notes-dexerto\/","title":{"rendered":"March 13 CS:GO update finally nerfs AUG and makes major changes to round loss bonuses \u2013 Patch Notes &#8211; Dexerto"},"content":{"rendered":"<p>March 13 CS:GO update finally nerfs AUG and makes major changes to round loss bonuses \u2013 Patch Notes CS:GOA massive update has been released for CounterStrike: Global Offensive on March 13, introducing a flurry of new content and much-needed changes to the game. Chief among those changes is a major adjustment made to the round loss bonus system, which determines how much in-game currency players receive after losing a round. Now, these bonuses will be based on the count of a team\u2019s round losses, with the count increasing by one after every loss and deceasing by one after every win. Previously, a round win would completely reset the round loss bonus. According to the developers, this change has been made with the goal of \u201creducing a negative feedback loop following streaks of losses.\u201d In reaction to this change, many players are already predicting that this new system will reduce the number of \u2018eco rounds,\u2019 which, in turn, would mean more rounds with major guns in play. Another major change made in this update is a nerf to the AUG, whose price has now been reverted back to $3,300 after it had been recently lowered to $3,150. This change had given rise to a lot of negative feedback among the player-base, many of whom felt that the scoped AR had become way to powerful with its low price. Read More: Valve releases CS:GO update fixing major streaming issues affecting Warowl and coldzera \u2013 Patch notes &#8211; Additionally, staying on the topic of weapons, the M4A1-S will now hold 25 bullets in the magazine and 75 in reserve, while the Sawed-Off shotgun\u2019s range has been increased to 1,400. The release of this update also means that the brand new Prisma Cases have begun to be shipped out, featuring 17 community-designed weapon finishes and six new Horizon knife finishes. All of these brand new weapon and knife skins can be seen below, as well as the names of the artist who designed them. The official patch notes for this March 13 update, including all of the new additions, changes, and removals made, can be viewed below: Release Notes for 3\/13\/2019 [GAMEPLAY] Adjusted round loss bonuses with the goal of reducing a negative feedback loop following streaks of losses. \u2013 Round loss bonuses are now based on the count of a team\u2019s round losses. The count increases by one after every loss, and decreases by one after every win (minimum 0). \u2014 With 0 Losses: $1400 \u2014 With 1 Loss: $1900 \u2014 With 2 Losses: $2400 \u2014 With 3 Losses: $2900 \u2014 With 4+ Losses: $3400 \u2013 Previously, a win would reset the round loss bonus. Now, a win reduces the loss counter by one. \u2013 Teams still begin the half with a loss count of 1. \u2013 This is enabled by default and can be controlled using the mp_consecutive_loss_aversion server setting. \u2013 The round loss bonus is still limited to mp_consecutive_loss_max multiplied by cash_team_winner_bonus_consecutive_rounds. \u2013 Added flashbang assists for players who successfully flash an enemy which then gets killed by another player. Players who threw the flashbang will get an assist callout in the death notice. However if another player inflicted >40 damage to the victim for the assist, the flashbang assist player will not get the callout. \u2013 AUG \u2014 Now that players have had an opportunity to learn to love the AUG, returning the weapon to its original price of $3300. \u2013 M4A1-S \u2014 The M4A1-S now holds 25 bullets in the magazine, and has 75 in reserve. \u2013 Shotguns \u2014 Price reduction for some shotguns: Nova ($1050), Sawed-Off ($1100), Mag7 ($1300). \u2014 Nova penetration increased to 1. \u2014 Sawed-Off range increased to 1400. \u2014 Single shell shotguns in the middle of their reload sequence will no longer automatically continue to reload after a player holsters and deploys them. \u2013 Fixed a bug that prevented C4 or enemies seen through open doors from showing up on the radar. \u2013 Fixed a rare bug where a C4 bomb reset trigger could reset the bomb to a position that was not on the ground. [PRISMA CASE] \u2013 Introducing the Prisma Case, featuring 17 community-designed weapon finishes, and the Horizon Knives in Chroma finishes as rare special items. [ MISC ] \u2013 New Loadout Shuffle feature is available in the inventory. Choose to shuffle any number of your weapons or music kits and a random one will be equipped each map. \u2013 Several fixes for the \u2018Clean Names\u2019 communication setting. \u2013 Renamed workshop workbench setting to \u2018Side View\u2019. \u2013 Removed visual artifacts on a few image assets. [ MAPS ] Canals: \u2013 reduced number of routes around bombsite B \u2013 moved bombsite B inside the palace \u2013 added a door from center stairs to courtyard platform \u2013 made it possible to jump up to B bridge from scaffold \u2013 new radar map style Vertigo: \u2013 Thank you to all the diligent players that continued testing Bombsite B \u2013 Blocked runboost from T spawn to Bombsite B (will still be possible in B site configuration) \u2013 Obstructed boost from top of floodlight in back of A \u2013 Changed layout of back of A site, made entrance onto site a regular doorway, added half-wall in front of scaffolding \u2013 Added usable door in mid towards bombsite B \u2013 Simplified collision model of support jack \u2013 Fixed unintended boost on scaffolding on A ramp \u2013 Made boostable concrete mold by A site slightly larger \u2013 Improved clipping inside elevator shaft Community maps: \u2013 Updated radar for Abbey and Biome<\/p>\n","protected":false},"excerpt":{"rendered":"<p>March 13 CS:GO update finally nerfs AUG and makes major changes to round loss bonuses \u2013 Patch Notes CS:GOA massive update has been released for CounterStrike: Global Offensive on March 13, introducing a flurry of new content and much-needed changes to the game. Chief among those changes is a major adjustment made to the round [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-38591","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/38591","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=38591"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/38591\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=38591"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=38591"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=38591"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}