{"id":38617,"date":"2025-01-28T16:14:33","date_gmt":"2025-01-28T16:14:33","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/missharvey-column-valve-heres-what-csgo-needs-to-be-great-part-2-dexerto\/"},"modified":"2025-01-28T16:14:33","modified_gmt":"2025-01-28T16:14:33","slug":"missharvey-column-valve-heres-what-csgo-needs-to-be-great-part-2-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/missharvey-column-valve-heres-what-csgo-needs-to-be-great-part-2-dexerto\/","title":{"rendered":"missharvey column: Valve, here\u2019s what CSGO needs to be great (Part 2) &#8211; Dexerto"},"content":{"rendered":"<p>missharvey column: Valve, here\u2019s what CSGO needs to be great (Part 2) ESEA TVAfter a storied career in Counter-Strike as a player, Stephanie \u2018missharvey\u2019 Harvey is issuing a call to arms for the CS:GO developers to act and help the game. After exploring the issues in Part 1, here\u2019s what Valve needs to do before it\u2019s too late. In my last piece, I outlined a plethora of issues which I believe are the root of CS:GO\u2019s drastic loss of momentum. While there\u2019s no doubt that the statistics paint a positive picture for Counter-Strike, the grass is greener where you water it. Valve has neglected their community to the point where many are considering whether Valorant \u2014 a tactical shooter still very much in its infancy \u2014 will be the killer of CS:GO. Let\u2019s get CS:GO\u2019s community back on board As you may have noticed, the Counter-Strike community has a fond place in my heart. That\u2019s no secret.\u2014 the CS:GO community is like no other, they\u2019re loyal, extremely passionate about their game, and dedicated to making it an awesome experience for pros and beginners alike. And this is where Valve needs to start: everything needs to revolve around the community. So what can the devs do? Well, for starters, there needs to be a better global link between the player logging into Steam to play CS:GO and what the developers have in the pipeline. Easiest way to achieve this? Roadmaps. Planning the route ahead and sharing their goals with the players could be done on a bi-monthly basis, or from Operation to Operation. Either way, it would provide a level or transparency that Valve is yet to show. That way, if a player wants to know when to expect the next rotation of maps or hotfixes, they can do so by just consulting a roadmap that is frequently updated by the devs in-game. From a content standpoint, Operations are a gimmick. There is no season-based Battlepass system (which seems to be the modern way) and it feels like Valve are being left behind in an era where content can make or break player drop off rates. Other than love for the game, I feel like Valve are giving players no reason to continue their grind. Compare this with the likes of Valorant and Call of Duty, where players have always got a reason to grind \u2014 be it Riot\u2019s Act-based Battlepass, or Activision\u2019s Season-based system. And there\u2019s so much more that can be done. A large majority of the community aspire to play like professional players. Instead of relying on third-party websites, why not embed features like player configs directly into CS:GO? This could be as simple as linking it to a verified Steam profile associated with a pro. You could even take this a step further than just downloading the whole config \u2014 why not show the user what\u2019s being changed and give them the option to swap specific elements out? So, in practice, a player could take NiKo\u2019s crosshair, juliano\u2019s sensitivity and kennyS\u2019 viewmodel. Again, food for thought, but this is just scratching the surface. Steam already has a profile system in place, and it\u2019s begging to be more relevant than just a vanity item. Valve: Are you in or out? I think it\u2019s fair to say, we need more of a \u2018buy-in\u2019 from Valve \u2014 and by that, I don\u2019t mean a measly half-buy\u2026 I mean an all-out M249 full-buy with a Zeus sprinkled on top. Using content to drive interest in a game is just the tip of the iceberg. There are fundamental issues that need resolving. Aside from being on the ball with things like bug fixes and more frequent patches, why not make the playing experience even smoother and make 64-tick servers a thing of the past? For those who haven\u2019t dabbled with 128-tick servers, let me give you an example of how it feels. Imagine taking a shot at an enemy who is jiggle-peeking around a wall and connecting the bullets you fire. As opposed to seemingly getting killed from behind said wall\u2026 Honestly, the difference is night and day. The best part \u2013 there are community-run servers that offer a 128-tick rate as standard. In this one example, we have a problem and tons and tons of possible solutions. Let\u2019s assume Valve doesn\u2019t want to overhaul their server structure (which they should do), what else could they do? Reach out to third parties and embed their structure into your game? Give players the choice to play on 128-tick for a small monthly fee (while possibly reducing the amount of cheaters in that matchmaking category)? Slowly implement 128-tick to higher ranks and prime players and test out the outcome? As you read this, I am sure you are coming up with other ideas, and in my opinion, this is one of the things Valve should have been working on for years now. But even if they had been, the community is none the wiser! Esports is thriving, now is the time to act! The interest in CS:GO from an esport perspective has never been greater. More hours are being streamed on Twitch than ever before, and as a result, viewership metrics are higher from month-to-month. With so many tournament organizers wanting their slice of the CS:GO pie \u2014 despite being riddled with the logistical nightmare that is presented with online play \u2014 it\u2019s obvious that Valve could be capitalizing on a huge demographic here. Imagine a pro player\u2019s Steam profile was their hub. Links to all their social profiles with the ability to subscribe to them. An entry level of subscription might issue fans with access to their demos, configs and notifications when they\u2019re online and scrimming. An additional level might include access to exclusive content and the ability to exclusively watch your favorite pro\u2019s point-of-view during a Major, with access to their comms during select portions of the match. Imagine Patreon, but for Counter-Strike. By no means am I saying that all of the above will fix everything \u2014 there\u2019s so much more that can be done. There\u2019s a gold mine of content with custom servers that could so easily be embedded into the game. Again, look at Valorant\u2019s Spike Rush. The community asked for a faster-paced game mode, and Riot answered. We have FFA Deathmatch modes, retake simulators, warmup arenas, movement (surfing) servers\u2026 The list goes on. Valve could easily take the community\u2019s input here and really push CS:GO forward in a positive direction. So what\u2019s the takeaway message? Community first. As you can probably tell if you\u2019ve got this far, I\u2019m a firm believer in Counter-Strike\u2019s loyal fanbase. The fact of the matter is, that everyone below tier-one pros are starving, and as it stands, there is no ecosystem to support these players \u2014 be it tier-two pros, aspiring pros or the casual gamer. So c\u2019mon, Valve, the ball is in your court.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>missharvey column: Valve, here\u2019s what CSGO needs to be great (Part 2) ESEA TVAfter a storied career in Counter-Strike as a player, Stephanie \u2018missharvey\u2019 Harvey is issuing a call to arms for the CS:GO developers to act and help the game. After exploring the issues in Part 1, here\u2019s what Valve needs to do before [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-38617","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/38617","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=38617"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/38617\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=38617"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=38617"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=38617"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}