{"id":38647,"date":"2025-01-28T16:14:45","date_gmt":"2025-01-28T16:14:45","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/n0thing-slams-ridiculous-lack-of-128-tick-servers-in-csgo-matchmaking-dexerto\/"},"modified":"2025-01-28T16:14:45","modified_gmt":"2025-01-28T16:14:45","slug":"n0thing-slams-ridiculous-lack-of-128-tick-servers-in-csgo-matchmaking-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/n0thing-slams-ridiculous-lack-of-128-tick-servers-in-csgo-matchmaking-dexerto\/","title":{"rendered":"n0thing slams \u201cridiculous\u201d lack of 128-tick servers in CSGO matchmaking &#8211; Dexerto"},"content":{"rendered":"<p>n0thing slams \u201cridiculous\u201d lack of 128-tick servers in CSGO matchmaking CSGO veteran Jordan \u2018n0thing\u2019 Gilbert has weighed in on how \u201cridiculous\u201d it is that Valve\u2019s flagship FPS title still doesn\u2019t have 128-tick servers for matchmaking, especially considering the dedicated lobbies the pros play on. In a game that comes down to the smallest margins, it\u2019s fair to say Counter-Strike players are always looking for the tiny advantages to make sure they can pull off that lethal 1v3 clutch, or rush B to the absolute best of their ability. It\u2019s no wonder then, that pro stars like n0thing think it\u2019s \u201cridiculous\u201d to see a significant disparity between what they\u2019re experiencing on stage\u2014and what new viewing fans are seeing\u2014and what the average player experiences at home. While Valve has said in the past they\u2019re not looking to change the servers to 128-tick due to the game\u2019s \u201cinability to run higher than 100FPS,\u201d meaning the higher tick rate would change little, many still want to see it implemented. Most recently, professional observer David \u2018prius\u2019 Kuntz re-ignited the discussion on CSGO\u2019s tick rate, and the differences between what star players experience at events like a Valve Major or the Blast Pro finals, and new players will experience. \u201cI know I\u2019m beating a dead horse, but it\u2019s crazy to me that CSGO matchmaking still isn\u2019t 128 tick rate yet,\u201d prius said on Twitter on December 30. \u201cIf a new player was watching a Valve Major and they watched their favorite player line up a smoke and throw it, and then they go try it themselves in matchmaking, it wouldn\u2019t land correctly. It\u2019s just unacceptable.\u201d \u201cThere are zero other games on the market, let alone FPS games, where to get a better server experience, you have to pay a premium or download a third-party client,\u201d he added. \u201cAmong many other things, such as spray and movement being completely different.\u201d I know I&#8217;m beating a dead horse but it&#8217;s crazy to me that @CSGO MM still isn&#8217;t 128 tick rate yet. If a new player was watching a Valve Major and they watched their favorite player line up a smoke and throw it and then they go try it themselves in MM, it wouldn&#8217;t land correctly \u2014 DJ (@priusOBS) December 30, 2019 Kuntz\u2019s comments brought n0thing back into the fray, and the former C9 star said he thinks Valve not only have the power to change the refresh rate for the game but should pull the trigger on improved server realms \u201cas soon as possible.\u201d \u201cYeah, it\u2019s really ridiculous,\u201d the former star replied, and revealed cost estimations \u201ccould cost them around $2 million,\u201d which he didn\u2019t think was that unreasonable to spend. \u201cRelatively speaking, that seems like not that much.\u201d Yeah, really ridiculous. I\u2019ve heard at one point it\u2019d cost them ~2m, which relatively speaking, seems like not that much \u2014 Jordan Gilbert (@n0thing) December 30, 2019 While it does make sense for pro stars, and for hardcore Counter-Strike gamers who have built their PCs and want to get the most out of their gaming experiences, to ask for the increased tick rates and other servers boosts, there are other factors that Valve is likely considering, including the \u2018P2W\u2019 element. As pointed out by CSGO fans on Reddit as the discussion returned to the fore, many \u201cdisadvantaged\u201d players from regions like Russia, Turkey, Brazil, and India all makeup ample swathes of the title\u2019s core player base. Because of the differing levels of connections between players across Asia and Eastern Europe, compared to the primary western audience, a \u2018player to win\u2019 factor would be introduced to the game for those that could afford PC upgrades. Some fans suggested Russia, and other regions like India and Turkey, could be given their servers, so the 64\u2013tick and 128\u2013tick players are artificially separated, but others added that this would create other problems, like player base splintering. There is also the fact pay-to-enter servers like ESEA, FACEIT, and CEVO, the last of which has locations in New York, London, France, Sydney, and more, all run on 128-tick environments, but with the added catch of being paid services. While prius and n0thing weighing in on the topic have brought it back into the public eye, at least for now, it\u2019s likely not many changes from Valve\u2019s perspective. The CSGO developers have been tightlipped about refresh rates, and other server improvements, so it\u2019s not likely they\u2019ll be changing their mind any time soon.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>n0thing slams \u201cridiculous\u201d lack of 128-tick servers in CSGO matchmaking CSGO veteran Jordan \u2018n0thing\u2019 Gilbert has weighed in on how \u201cridiculous\u201d it is that Valve\u2019s flagship FPS title still doesn\u2019t have 128-tick servers for matchmaking, especially considering the dedicated lobbies the pros play on. In a game that comes down to the smallest margins, it\u2019s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-38647","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/38647","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=38647"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/38647\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=38647"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=38647"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=38647"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}