{"id":38765,"date":"2025-01-28T16:15:33","date_gmt":"2025-01-28T16:15:33","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/csgo-pros-elige-and-nbk-explain-major-issues-with-new-player-models-dexerto\/"},"modified":"2025-01-28T16:15:33","modified_gmt":"2025-01-28T16:15:33","slug":"csgo-pros-elige-and-nbk-explain-major-issues-with-new-player-models-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/csgo-pros-elige-and-nbk-explain-major-issues-with-new-player-models-dexerto\/","title":{"rendered":"CSGO pros EliGE and NBK explain major issues with new player models &#8211; Dexerto"},"content":{"rendered":"<p>CSGO pros EliGE and NBK explain major issues with new player models The new CSGO operation Shattered Web released on October 18 and brought with it, among other things, unlockable custom player skins. But how impactful are these new character models going to be on the competitive scene? Operation Shattered Web brought a welcome breath of fresh air to Counter-Strike. After over two years, CSGO players were able to experience a brand new operation, and the newest one might be the largest and most drastic yet. The sought after weapon balance changes came with the new operation, in the form of a price increase to the Krieg, and price reductions and buffs to the Galil and the FAMAS. Along with these changes, there\u2019s also new maps, weapon skins, cases, a battle pass system with all types of missions, and unlockable custom models. Unlockable custom player models? Yes, as players progress through the Battle Pass rewards system, they will unlock several new uniquely designed player models. These models are referred to as Shattered Web Agents, and separated into four tiers. The tiers are Distinguished Agents, Exceptional Agents, Superior Agents, and Master Agents. Players will earn one from each tier as they complete Operation missions and earn stars. They can also just buy stars outright from the Steam store. While model variety and the option to have players select their models have both been requested by the CSGO community for some time, the additions via Shattered Web may present some problems for competitive and pro players. Custom model problems? Pro players are already reporting issues with playing against certain models on specific maps, with regards to the problem of blending in. There are several instances where characters become hard, if not impossible to see. Reddit user Zacp635 posted a collage of images comparing the default CT to one of the new Seal CT characters holding common positions on Cache. In the majority of these comparisons, the new CT model is harder to spot, and significantly so on spots like Truck. Cache has also recently undergone a mostly green visual overhaul, which would allow several of the new CT character models that are green to have the advantage of camoflauge. ENCE marketing director and analyst Joona \u2018natu\u2019 Lepp\u00e4nen and Vitality\u2019s Nathan \u2018NBK-\u2018 Schmitt have said that it\u2019s not just the coloration of the models, but the size and accessories too that affect the ability to crouch and hide in certain spots. Exactly what I was thinking about and what I saw too, definitely can make a difference and hide in corners where you couldn&#8217;t before \u2014 Nathan Schmitt (@NBK) November 20, 2019 Is there a solution? The problem hasn\u2019t been addressed by Valve yet, but some professionals are already suggesting ideas on how to remedy this. Team Liquid\u2019s star Jonathan \u2018EliGE\u2019 Jablonowski suggested the use of a \u2018minmodels\u2019 command that would change the player models in-game to default for the player. EliGE explained on Twitter that this command is client-side, not server-side, meaning spectators would still get to view the unique skins, but they would appear as default to players using the command. for those that didn&#8217;t play then, minmodels wasn&#8217;t a server side command and it is client side for the person playing. it does not need to affect the stream \/ spectator experience whatsoever and I would prefer if we could use agents as well. just for the person playing&#8217;s option \u2014 Jonathan Jablonowski (@EliGE) November 19, 2019 In his most recent video about the new operation, CSGO YouTuber TheWarOwl suggested \u201cdisabling custom player models\u201d at pro events. Some players suggested that custom models should only be viewable to teammates. Shawn \u2018FMPONE\u2019 Snelling, who designed and then re-designed the Cache map where the issue is particularly bad, called the custom models \u201cgame breaking\u201d and \u201cbad for gameplay,\u201d saying they could only work if an option to disable them exists. FMPONE says that mappers use certain skins and colors to create clear contrast, and that gets eroded by the custom player models. Custom player models in CSGO is, unfortunately, game breaking. The only way this idea works is an option to disable it. Sorry. I know this isn\u2019t what Valve wants to hear. The idea is bad for gameplay. Mappers pick certain skins (.kv file) because they want clear contrast https:\/\/t.co\/zwf7Aia5dE \u2014 FMPONE (@FMPONE) November 21, 2019 Some fans even suggested Valve could be using custom player models based on pro teams in the future, and EliGE\u2019s idea of the minmodels command would allow organizers to show those skins on stream while not affecting gameplay. Will custom models now be a part of pro team\u2019s strategy? Will custom models fall off if pros don\u2019t use them? It\u2019s only been two days into the Operation so far, but CSGO as a whole may already be at a crossroads.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CSGO pros EliGE and NBK explain major issues with new player models The new CSGO operation Shattered Web released on October 18 and brought with it, among other things, unlockable custom player skins. But how impactful are these new character models going to be on the competitive scene? Operation Shattered Web brought a welcome breath [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-38765","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/38765","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=38765"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/38765\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=38765"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=38765"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=38765"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}