{"id":39430,"date":"2025-01-28T16:20:04","date_gmt":"2025-01-28T16:20:04","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cyberpunk-2-devs-promise-to-fix-2077s-biggest-narrative-letdown-dexerto\/"},"modified":"2025-01-28T16:20:04","modified_gmt":"2025-01-28T16:20:04","slug":"cyberpunk-2-devs-promise-to-fix-2077s-biggest-narrative-letdown-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cyberpunk-2-devs-promise-to-fix-2077s-biggest-narrative-letdown-dexerto\/","title":{"rendered":"Cyberpunk 2 devs promise to fix 2077\u2019s biggest narrative letdown &#8211; Dexerto"},"content":{"rendered":"<p>Cyberpunk 2 devs promise to fix 2077\u2019s biggest narrative letdown CD Projekt REDOn the AnsweRED podcast, Cyberpunk 2077\u2019s devs explained their development philosophy when it comes to quest design and narrative, as well as some of the challenges that come with it. They addressed one of Cyberpunk 2077\u2019s biggest letdowns and explained what they\u2019d like to improve in the sequel. Though it had an infamously rocky launch and a long road to the game it currently is as of update 2.1, Cyberpunk 2077 is one of the most successful video games ever made. It\u2019s done well both critically and commercially over the past few years, with player sentiment only improving as the game became more and more stable. Now, the devs at CD Projekt Red have the daunting task of trying to follow that up. Not only will they have to launch the game in a much better state than 2077, but they\u2019ll have to top what the original Cyberpunk did without alienating what made it such an groundbreaking game. CDPR devs sat down on AnsweRED, a podcast that features devs talking about what\u2019s in progress at the studio, and confirmed that they\u2019re looking to fix one of Cyberpunk 2077\u2019s biggest pitfalls right out the gate: The character\u2019s chosen background will actually have impact on the story in Cyberpunk 2. Cyberpunk 2 sets out to make characters\u2019 life paths matter This podcast confirms a few things about the Cyberpunk 2077 sequel that we, admittedly, probably won\u2019t be getting for a while. First up, it\u2019ll allow players to choose a background. It\u2019s hard to imagine that the same V would need a different background, so there\u2019s a good chance it\u2019s a new MC. At least, if development continues in the way the devs talked about in their podcast. The game is in early development stages, so everything\u2019s subject to change. Two, CDPR devs aim to give life paths an actual impact on the story next time around. (conversation starts at 17:30) \u201cI do think there are things, as an example, with the life paths that it kind of gives you a promise of being able to play more different kinds of characters. This is a thing that, in the future, is an example of something we\u2019d like to improve.\u201d claimed Narrative Director Philipp Weber. \u201cI do think we gave a promise there that, maybe, in the end, we did not really sell. The game begins with this very specific thing \u2013 you can be a Nomad, a Corpo, a Street Kid, but then\u2026 it sometimes goes away a little bit.\u201d Weber explained this as being part of the \u201cgrowing pains\u201d with CDPR tackling Cyberpunk 2077 as an IP that had never had a game made from it before. Seeing as he came into the studio for Witcher 3, he already had two prior games and a bunch of novels to work with. Meanwhile, Cyberpunk 2077 was wholly new. A blank slate can be exciting, but also very daunting. Their conversation covered much more than that, with a focus around what makes good quests in both The Witcher and Cyberpunk. With those in attendance being mainly focused on Polaris, the next Witcher project, there\u2019s a good chance that it\u2019ll be a while until we get the next Cyberpunk. But that doesn\u2019t make their insight on the game\u2019s development any less valuable. Even now, the masterminds behind one of gaming\u2019s most successful new IPs are thinking about how they can improve the formula for their next go at creating a story within that universe.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cyberpunk 2 devs promise to fix 2077\u2019s biggest narrative letdown CD Projekt REDOn the AnsweRED podcast, Cyberpunk 2077\u2019s devs explained their development philosophy when it comes to quest design and narrative, as well as some of the challenges that come with it. They addressed one of Cyberpunk 2077\u2019s biggest letdowns and explained what they\u2019d like [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-39430","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/39430","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=39430"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/39430\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=39430"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=39430"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=39430"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}