{"id":39550,"date":"2025-01-28T16:20:54","date_gmt":"2025-01-28T16:20:54","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cyberpunk-2077-update-1-61-patch-notes-amd-fidelityfx-super-resolution-support-bug-fixes-more-dexerto\/"},"modified":"2025-01-28T16:20:54","modified_gmt":"2025-01-28T16:20:54","slug":"cyberpunk-2077-update-1-61-patch-notes-amd-fidelityfx-super-resolution-support-bug-fixes-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cyberpunk-2077-update-1-61-patch-notes-amd-fidelityfx-super-resolution-support-bug-fixes-more-dexerto\/","title":{"rendered":"Cyberpunk 2077 update 1.61 patch notes: AMD FidelityFX Super Resolution support, bug fixes, more &#8211; Dexerto"},"content":{"rendered":"<p>Cyberpunk 2077 update 1.61 patch notes: AMD FidelityFX Super Resolution support, bug fixes, more CD Projekt REDCyberpunk 2077 has released its 1.61 patch, which has fixed a number of issues within the game and added support for AMD FidelityFX Super Resolution \u2014 so here are all the patch notes you need to know about for the latest update. The Cyberpunk 2077 1.61 patch notes are live and CD Projekt RED has brought numerous bug fixes and improvements to the game. While this maintenance update isn\u2019t as big as the previous Edgerunners update, which added iconic weapons and items from the Cyberpunk Edgerunners anime, it aims to create a smoother gameplay experience. So, if you\u2019re wondering what has been included in the Cyberpunk 2077 1.61 patch, then our notes below have you covered. Cyberpunk 2077 1.61 patch notes The biggest additions in the Cyberpunk 2077 patch are the fixes to Assault in Progress missions, Suspected Organized Crime Activities, and Gigs. There\u2019s also the addition of AMD FidelityFX Super Resolution for PC and next-gen consoles. You can read the full patch notes below: Quests and open world Fixed an issue where spamming the Interact button to loot containers could cause various NCPD Scanner Hustles to not be completed properly. &#8211; Reported Crime: Another Circle of Hell, Lost and Found, Blood in the Air, Disloyal Employee, Don\u2019t Foget the Parking Brake!, Comrade Red \u2013 fixed an issue where quest wasn\u2019t completed after looting the goods. &#8211; Fixed an issue where some Assault in Progress missions in Northside, Rancho Coronado, Coastview and Badlands weren\u2019t completed despite fulfilling the objective. &#8211; Fixed an issue where some Suspected Organized Crime Activities weren\u2019t completed despite fulfilling the objective. &#8211; Fixed an issue that could disable all Drop Points, blocking progress in various gigs. &#8211; Fixed an issue where it wasn\u2019t possible to complete an Assault in Progress in Charter Hill because the evidence didn\u2019t spawn. &#8211; Cyberpsycho Sighting: House on a Hill \u2013 fixed an issue where it wasn\u2019t possible to reach the Cyberpsycho because the garage door didn\u2019t open. &#8211; Cyberpsycho Sighting: Where the Bodies Hit the Floor \u2013 fixed an issue where the quest was stuck on the \u201cFind the Cyberpsycho\u201d objective after defeating the Cyberpsycho and sending information to Regina. &#8211; Gig: Error 404 \u2013 fixed an issue where the gig didn\u2019t trigger after approaching the area. &#8211; Gig: Freedom of the Press \u2013 fixed an issue where it wasn\u2019t possible to proceed inside the TV station building because the doors were closed. &#8211; Gig: Greed Never Pays \u2013 fixed an issue where it was impossible to complete the \u201cSearch the hidden room\u201d objective because the computer was unpowered. &#8211; Gig: Last Login \u2013 fixed an issue where the gig didn\u2019t trigger after approaching the area. &#8211; Gig: No Fixers \u2013 fixed an issue where the gig didn\u2019t trigger after approaching the area. &#8211; Gig: Old Friends \u2013 fixed an issue where the gig didn\u2019t trigger after approaching the area. &#8211; Gig: Playing for Keeps \u2013 fixed an issue where it wasn\u2019t possible to speak to the bartender if combat started inside the bar, blocking progress. &#8211; Gig: We Have Your Wife \u2013 fixed an issue where Lauren wasn\u2019t reacting after coming to rescue her, blocking progress. &#8211; Automatic Love \u2013 fixed an issue that could block progress to further main quests after leaving Clouds. &#8211; Fortunate Son \u2013 fixed an issue where it wasn\u2019t possible to progress past the \u201cReturn to the Aldecaldos camp\u201d objective. &#8211; I Fought the Law \u2013 fixed an issue where after meeting up with River, he teleported to an unreachable area underground, blocking progress. &#8211; Small Man, Big Mouth \u2013 fixed an issue where the truck in the garage could be despawned, blocking progress. &#8211; Visual Night City NPCs will now carry umbrellas in various colors and shapes. &#8211; Fixed multiple instances of missing collisions that could result with players falling off the map. &#8211; Corrected various floating or displaced objects on the map. &#8211; Fixed the issue where V\u2019s breasts clipped through clothes after changing their size at a Ripperdoc. &#8211; Fixed an issue where after changing nail length from long to short using the mirror, the change wasn\u2019t reflected in-game until reloading a save. &#8211; Fixed an issue where cars could glitch after bumping into them. &#8211; Gameplay Fixed an issue where Headhunter and Blue Fang Iconic knives would not appear in vendor\u2019s inventory if player visited the vendor before the 1.6 Patch. &#8211; Crit Damage and Quickhack Cooldown Reduction bonuses in clothing should now work properly. &#8211; It should be now possible to craft the Legendary variant of the Amnesty Iconic revolver. &#8211; Fixed an issue where it was possible to use consumables during fist fights. &#8211; Fixed an issue where weapons with explosive damage were dealing less damage than intended. &#8211; Fixed an issue where slotted mods disappeared from an item after selling it to a vendor, leaving and then coming back to the same vendor. &#8211; Fixed an issue where putting a corpse into a container or a trunk, walking away and then coming back could give a player an infinite amount of money. &#8211; The Heat-resistant aramid-weave fixer shirt will now be also available for non-Street Kid players. &#8211; Fixed an issue where firing some weapons when falling could cancel fall damage. &#8211; UI The Beast in Me \u2013 fixed an issue where player\u2019s position could be shown as 1\/6 despite coming second. &#8211; Fixed an issue where reverting key bindings back to default was not reflected in the game until restart\/reload. &#8211; Fixed an issue where the inventory menu could rapidly scroll up and down after disassembling or dropping an item. &#8211; PC-specific Fixed the issue with temporary FPS drops when exiting menus. &#8211; Addressed the issue where achievements in Epic Games Store were not granted despite meeting the requirements. Note that in cases where the conditions were met before in a given save, it might be required to try on a new playthrough or from an earlier save where the conditions were not met yet. &#8211; Load Menu should no longer get stuck when playing the game on GOG without internet connection. &#8211; Fixed an issue where upgrading an item into a higher tier rarity crashed the game. &#8211; Console-specific Fixed an issue where Cross Progression saves from the Xbox One family weren\u2019t transferred to PC or PlayStation. &#8211; Fixed an issue where after logging in to GOG on PlayStation, My Rewards section displayed an error. &#8211; Stadia-specific Fixed an issue where the game didn\u2019t pause when gameplay was suspended. &#8211; Miscellaneous Added support for AMD FidelityFX Super Resolution 2.1 (PC and next-gen consoles only). &#8211; Fixed an issue where in specific circumstances Judy could disappear from the game while in her apartment. &#8211; Fixed an issue where the Wardrobe interaction in the Nomad Camp was duplicated after skipping time there. &#8211; It will no longer be possible to play on arcade machines that are placed horizontally. &#8211;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cyberpunk 2077 update 1.61 patch notes: AMD FidelityFX Super Resolution support, bug fixes, more CD Projekt REDCyberpunk 2077 has released its 1.61 patch, which has fixed a number of issues within the game and added support for AMD FidelityFX Super Resolution \u2014 so here are all the patch notes you need to know about for [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-39550","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/39550","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=39550"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/39550\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=39550"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=39550"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=39550"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}