{"id":39825,"date":"2025-01-28T16:22:53","date_gmt":"2025-01-28T16:22:53","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/bungie-reveals-major-destiny-2-engine-upgrades-ahead-of-beyond-light-dexerto\/"},"modified":"2025-01-28T16:22:53","modified_gmt":"2025-01-28T16:22:53","slug":"bungie-reveals-major-destiny-2-engine-upgrades-ahead-of-beyond-light-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/bungie-reveals-major-destiny-2-engine-upgrades-ahead-of-beyond-light-dexerto\/","title":{"rendered":"Bungie reveals major Destiny 2 engine upgrades ahead of Beyond Light &#8211; Dexerto"},"content":{"rendered":"<p>Bungie reveals major Destiny 2 engine upgrades ahead of Beyond Light BungieWhile the Destiny community anxiously awaits the next big adventure with the Beyond Light expansion, tons of significant tech overhauls are also being implemented under the hood to make the experience that much better. It\u2019s safe to say that since the original launch in 2014, Destiny has seen some major improvements over the years. From releasing on the PS3 to jumping into the realm of 4K gaming on high-end PCs, the engine has been put through the wringer. While the jump from Destiny 1 to Destiny 2 allowed for a major refresh and an engine update, Bungie no longer has that kind of luxury. The studio confirmed that Destiny 3 will never happen as they focus their efforts on refining and adding to the Destiny 2 experience instead. As a result, major engine updates and tech overhauls can\u2019t take place with the release of a whole new game. To accommodate for the new structure, the next big batch of refinements will be arriving on November 10 with Beyond Light. Here\u2019s how Bungie is drastically improving the Destiny 2 engine for the next major expansion. The latest developer blog post touched on a wide array of subjects thanks to insight from Destiny Engineering Director David Aldridge. One such topic was the core structure of the ever-expanding FPS RPG title. When Destiny 2 originally launched, Bungie expected it to last a few years before pivoting to a new game with a new refresh. The first game only lasted three years, for instance. \u201cAt the time, we thought Destiny 2\u2019s arc would look a lot more like Destiny 1 \u2013 a couple of expansions, and then a sequel,\u201d he explained. Due to this transition, the developers were able to overhaul the engine and truly expand on the game\u2019s capabilities. Without a fully-fledged sequel on the horizon, such monumental changes need to come through somehow. \u201cWe\u2019ve made several tech investments to help us sustainably evolve the game for years to come, and some of those investments are arriving in Beyond Light,\u201d Aldirdged revealed. Many of these upcoming changes might go unnoticed. Though \u201csome may result in neat improvements, curious behavior differences, or bugs,\u201d he admitted. \u201cWe shifted our mission scripting model to run on the Physics Host instead of the Mission Host.\u201d This allows designers to \u201ccreate more novel mission mechanics.\u201d Expect to see all-new types of objectives, encounters, enemy types, and more throughout the Beyond Light storyline. \u201cThe new scripting environment changed many behaviors in complex ways, and you may see interesting behavior changes or bugs in pre-Beyond-Light missions.\u201d Many have already been squashed, though \u201csome will undoubtedly slip through,\u201d he warned. On top of fascinating new dynamics in moment to moment gameplay, the huge tech upgrade also allows for simpler matchmaking. Until now, if you want to join a friend in the Tower, you\u2019d have to fly back out to orbit. From there, the game would load you into their version of the social space. That\u2019ll soon be a thing of the past. \u201cFace-to-face joins in social spaces\u201d will be possible in Beyond Light. \u201cYou can now fireteam up with Tower friends without a long Tower reload!\u201d While matchmaking will be sped up, so too will the content creation process for Bungie. In previous seasons Bungie would have to develop future content well ahead of time. If there was a major issue in one season, it likely couldn\u2019t be fixed for quite some time, potentially not even in the following season. Developers could only react so fast as content needed to be in the works well ahead of release. That\u2019s changing with the new overhaul, however. Bungie will now have far more flexibility and be able to \u201cpivot more quickly.\u201d All of these massive changes will come at a cost, however. \u201cBeyond Light will be a full re-download on all platforms,\u201d the weekly blog post confirmed on September 24. Once you\u2019ve got the fresh version up and running, your platform of choice will be far happier. Destiny 2\u2019s install size will soon be \u201c30-40 percent\u201d smaller.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bungie reveals major Destiny 2 engine upgrades ahead of Beyond Light BungieWhile the Destiny community anxiously awaits the next big adventure with the Beyond Light expansion, tons of significant tech overhauls are also being implemented under the hood to make the experience that much better. It\u2019s safe to say that since the original launch in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-39825","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/39825","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=39825"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/39825\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=39825"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=39825"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=39825"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}