{"id":40141,"date":"2025-01-28T16:25:04","date_gmt":"2025-01-28T16:25:04","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/destiny-2-is-the-best-its-ever-been-but-bungie-has-forgotten-new-players-ahead-of-witch-queen-dexerto\/"},"modified":"2025-01-28T16:25:04","modified_gmt":"2025-01-28T16:25:04","slug":"destiny-2-is-the-best-its-ever-been-but-bungie-has-forgotten-new-players-ahead-of-witch-queen-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/destiny-2-is-the-best-its-ever-been-but-bungie-has-forgotten-new-players-ahead-of-witch-queen-dexerto\/","title":{"rendered":"Destiny 2 is the best it\u2019s ever been, but Bungie has forgotten new players ahead of Witch Queen &#8211; Dexerto"},"content":{"rendered":"<p>Destiny 2 is the best it\u2019s ever been, but Bungie has forgotten new players ahead of Witch Queen BungieDestiny 2 has been around since 2017, but it\u2019s just hitting its stride ahead of the upcoming Witch Queen expansion. For all of the positivity though, there\u2019s plenty Bungie can do to make the experience more accommodating for new and returning players. Back in 2017, Destiny 2 launched, and signs were good. The game launched to a positive reception, offered a much more cohesive campaign than its predecessor, and while many PvP issues lingered for some time, it was seen as a marked improvement for the franchise. That game, which had been in development for years and worked on by thousands of people, is no longer available. Some destinations survived, but the \u201cRed War\u201d campaign is stricken from Destiny 2\u2019s record thanks to an aggressive vaulting process. Next up, is the game\u2019s best campaign \u2013 Forsaken. For Destiny 2 players, all of this is nothing new; Bungie giveth and Bungie taketh away. But for new players looking to gain a foothold in this ever-expanding universe of expansions, season passes, and cycled-out content. Something has to give if Bungie is going to grow the player base. Building in quicksand Bungie has, in many ways correctly, honed in on what the developer refers to as \u201chobbyists\u201d. These are the players that enjoy Destiny 2 solo or with friends, and log in weekly to see their power level climb with repeated ritual activities. These players know that a three-month season pass is coming each time, they know The Witch Queen is coming, and they most likely picked up the 30th Anniversary Pack, too. The trouble is that every tweak to the game\u2019s underlying inventory system (which still feels confusing at the best of times) and every new piece of content feels like it pushes an older one into obscurity \u2013 either through removing reasons to play it with diminished rewards or by stripping away the content itself. Players jumping in for free now are able to play through a truncated tutorial, complete some bounties, and then get into the three pillars of Destiny 2; Strikes, Gambit, and The Crucible. These activities are the bread and butter of the game\u2019s weekly players, sure, but it\u2019s all so messy for new players. Take \u201cThe Arms Dealer\u201d Strike, as an example. It takes place on the EDZ in the middle of the Red War campaign, and it features Cayde-6 prominently \u2013 a character recast and killed off in Forsaken. The price of progress That\u2019s not even mentioning that a lot of this content has been paid for by longtime players. Forsaken launched as a $60 expansion, while many forked over money for Shadowkeep and Beyond Light, too. The impermanence of it all, and the worrying lack of preservation for work that many developers undertook, is still a tough sell. Sure, Destiny 2 takes up a lot of storage on a console or PC, but surely making these pieces of content additional installs (like Vanguard handles its Campaign, Multiplayer, and Zombies) could work? The shame of all of this is that put simply, Destiny 2 has blossomed into one of the best shooters around right now. Its seasonal narratives have gone to interesting places, with seeds sown years ago that are looking likely to pay off with The Witch Queen. It\u2019s a sci-fi TV show wrapped in a AAA video game, but it\u2019s tough to appreciate that when you have to buy at least two expansions to feel like you have a chance of catching up. I recently deleted a character to start over (shock, horror!), and with all of the DLC purchased on my account I moved through each of the campaigns in turn. As strong as Forsaken is, Shadowkeep is short and lacks a significant narrative payoff, while Beyond Light feels similar. Both expansions were backed up by ever-stronger seasonal content that\u2019s simply not there anymore. Of course, Forsaken isn\u2019t gone yet. At the time of writing, Destiny 2\u2019s best expansion is free for all players, and if you missed it then it\u2019s well worth a look. It sets in motion many of the plot threads that have circled back around, three years later, and it\u2019s a decent introduction to some of Destiny 2\u2019s longest-serving characters. I have everything crossed that Bungie finds a way to reconcile Destiny 2\u2019s growth with its ambitions as a studio. The Witch Queen is a perfect time to bring new players in, with so many people asking me if Destiny 2 is worth playing right now. There arguably hasn\u2019t been this much buzz around an expansion since Forsaken, and while it may be tricky to work out what\u2019s included (yes, you\u2019ll have to pay extra for dungeons) and what the season passes are for, I think many people would be more willing to jump on board if they weren\u2019t starting from zero.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Destiny 2 is the best it\u2019s ever been, but Bungie has forgotten new players ahead of Witch Queen BungieDestiny 2 has been around since 2017, but it\u2019s just hitting its stride ahead of the upcoming Witch Queen expansion. For all of the positivity though, there\u2019s plenty Bungie can do to make the experience more accommodating [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-40141","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/40141","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=40141"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/40141\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=40141"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=40141"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=40141"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}