{"id":40148,"date":"2025-01-28T16:25:07","date_gmt":"2025-01-28T16:25:07","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/destiny-2-just-made-endgame-content-harder-in-the-final-shape-and-players-are-worried-dexerto\/"},"modified":"2025-01-28T16:25:07","modified_gmt":"2025-01-28T16:25:07","slug":"destiny-2-just-made-endgame-content-harder-in-the-final-shape-and-players-are-worried-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/destiny-2-just-made-endgame-content-harder-in-the-final-shape-and-players-are-worried-dexerto\/","title":{"rendered":"Destiny 2 just made endgame content harder in The Final Shape and players are worried &#8211; Dexerto"},"content":{"rendered":"<p>Destiny 2 just made endgame content harder in The Final Shape and players are worried BungieDestiny 2 has enjoyed a replenished player base thanks to The Final Shape being released. However, one major change deployed with the expansion could drive Guardians away as fast as they\u2019ve returned. Raids and Dungeons, the meat of Destiny 2\u2019s endgame content, has received substantial balance tuning to coincide with the DLC\u2019s release and players have become concerned that Bungie has gone too far with wanting to juice up the challenging nature of both. In an extensive thread, a player has broken down how the changes will ultimately affect both. User Sentostalo said \u201cBungie has changed the Power caps in normal (non-Master) Dungeons and Raids from +20 (over level enemies by 20 Power) to -5 (always locked to 5 Power below enemies).\u201d On paper, this has resulted in a notable 35% reduction in damage players can dish out, but it\u2019s proved to be not that simple. Compensating for the deficit, Bungie has introduced Surges to Raids and Dungeons. Should Guardians match these \u2014 using a Void-heavy loadout during Void Surge, for example \u2014 they\u2019ll deal 25% additional damage. The total reduction therefore comes out at 10% lower than pre-Final Shape levels. However, no additional means of compensating for the effect -5 Power reduction will have on damage resistance exists. Unsurprisingly, the shift has resulted in numerous concerns among the community. \u201cNot only does this nerf raise the bar for triumphs and other achievements, but it raises the entry point and skill level for raiding, making it even more unfriendly,\u201d Sentostalo continued. Other concerns related to the exponential increase in difficulty for solo dungeons. \u201cI couldn\u2019t imagine soloing Ghosts of the Deep with 30% less damage. The boss was already like 15-20 minutes long for me per attempt.\u201d Likewise, others have taken issue with being forced to use a specific loadout for damage optimization. \u201cPossibly one of the worst changes to happen to Destiny in years. Kills speedrunning and most challenges,\u201d wrote Destiny streamer Saltagreppo on X\/Twitter. \u201cPlease consider reverting this, allowing players to turn Surges off, or turning them all on. ANYTHING but a weekly rotation,\u201d they continued. Bungie\u2019s decision could be motivated by requests from players over the years for content to be more challenging, but, on this occasion, early signs point to this being the incorrect remedy. With many yet to finish The Final Shape\u2019s campaign and trial the changes themselves, sentiment could change.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Destiny 2 just made endgame content harder in The Final Shape and players are worried BungieDestiny 2 has enjoyed a replenished player base thanks to The Final Shape being released. However, one major change deployed with the expansion could drive Guardians away as fast as they\u2019ve returned. Raids and Dungeons, the meat of Destiny 2\u2019s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-40148","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/40148","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=40148"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/40148\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=40148"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=40148"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=40148"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}