{"id":40251,"date":"2025-01-28T16:25:50","date_gmt":"2025-01-28T16:25:50","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/destiny-2-players-beg-bungie-to-nerf-tedious-bosses-that-take-forever-to-kill-dexerto\/"},"modified":"2025-01-28T16:25:50","modified_gmt":"2025-01-28T16:25:50","slug":"destiny-2-players-beg-bungie-to-nerf-tedious-bosses-that-take-forever-to-kill-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/destiny-2-players-beg-bungie-to-nerf-tedious-bosses-that-take-forever-to-kill-dexerto\/","title":{"rendered":"Destiny 2 players beg Bungie to nerf \u201ctedious\u201d bosses that take forever to kill &#8211; Dexerto"},"content":{"rendered":"<p>Destiny 2 players beg Bungie to nerf \u201ctedious\u201d bosses that take forever to kill BungieDestiny 2 players are desperate for Bungie to nerf two of the bosses found in the Ghosts of the Deep dungeon believing that their health pools are far too big. Ghosts of the Deep was released on May 26, just a few days after Season of the Deep. Themed around the Hive it challenges players to delve into Titan\u2019s methane ocean to stop a disturbing ritual. Completing the dungeon and its three encounters is worthwhile with Ghosts of the Deep offering some of the best loot in Destiny, including the Cold Comfort Rocket Launcher and The Navigator Exotic Trace Rifle. However, not everyone agrees that those weapons are worth the effort with the dungeon\u2019s bosses being deemed too hard to kill by many Guardians. Destiny 2 players want Ghosts of the Deep dungeon bosses\u2019 health reduced Ever since its release, vocal Destiny 2 players have been pushing for the Ghosts of the Deep bosses to be nerfed, but now the community is ramping up and begging Bungie to take action. A Reddit post imploring the developer to make changes reads: \u201cBungie, I am begging you: Nerf boss health in Ghosts of the Deep. I just spent 2 hours trying to solo this dungeon. The first encounter and Ecthar were not that bad, even if Ecthar\u2019s health pool is stupidly high.\u201d The post continues: \u201cThen came Simmumah. My first attempt was going great, almost at half health in 4 damage phases in about 45 minutes. Then I died. Both in-game and a little IRL,\u201d and later affirming \u201cI don\u2019t understand why a dungeon boss has to have this much health.\u201d Several Guardians agreed that nerfs are needed with one replying: \u201cThe shield + huge health pool is stupid and a bit unnecessary tbf. There\u2019s 100s of weapons in game and you can only complete this in a realistic time solo if one of your weapon slots is taken by Arbalest. Such a dumb idea.\u201d Not everyone fully agreed with the post\u2019s sentiment though: \u201cHer health isn\u2019t really the problem, it\u2019s the overshield. She only has about 8 million base health, but the shield adds about another 650k with each damage phase.\u201d Another player theorized why the bosses have remained unchanged: \u201cWe\u2019ve been begging for a good month now, I don\u2019t think they care. An hour to kill the boss is an hour you likely wouldn\u2019t have played otherwise, so as far as they\u2019re concerned they\u2019re squeezing more playtime out of you and that\u2019s all that matters\u201d The most upvoted suggestions on how to improve the bosses involved a health nerf, the removal of shields, or health scaling that changes based on a fireteam\u2019s size. Only time will tell if Bungie opts to implement any of these ideas.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Destiny 2 players beg Bungie to nerf \u201ctedious\u201d bosses that take forever to kill BungieDestiny 2 players are desperate for Bungie to nerf two of the bosses found in the Ghosts of the Deep dungeon believing that their health pools are far too big. Ghosts of the Deep was released on May 26, just a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-40251","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/40251","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=40251"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/40251\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=40251"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=40251"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=40251"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}