{"id":40270,"date":"2025-01-28T16:25:58","date_gmt":"2025-01-28T16:25:58","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/destiny-2-players-call-out-major-flaws-in-iron-banner-tribute-mode-dexerto\/"},"modified":"2025-01-28T16:25:58","modified_gmt":"2025-01-28T16:25:58","slug":"destiny-2-players-call-out-major-flaws-in-iron-banner-tribute-mode-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/destiny-2-players-call-out-major-flaws-in-iron-banner-tribute-mode-dexerto\/","title":{"rendered":"Destiny 2 players call out major flaws in Iron Banner Tribute mode &#8211; Dexerto"},"content":{"rendered":"<p>Destiny 2 players call out major flaws in Iron Banner Tribute mode BungieEach time Iron Banner comes around, it offers one of four possible game modes. Tribute is the currently active mode, but Destiny 2 players aren\u2019t happy with the way it currently works, leading them to call for change. Most of the community\u2019s issues with Iron Banner relate to how The Hunt works in Tribute. Specifically, the first major problem is that being the team to trigger The Hunt offers no tangible advantage over the other team, with both able to score double points regardless. When the Hunt is triggered in Tribute, three turrets also spawn that need to be dispatched to start claiming points again. These also target both teams equally and don\u2019t provide any bonus rewards, again providing no real advantage to the team that takes them out. This is in stark contrast to modes like Control, where triggering The Hunt is usually enough to secure victory. These issues were highlighted in a Reddit post, where one Destiny 2 player pointed out several flaws in the way Tribute currently functions. This Guardian expressed, \u201cI can\u2019t be the only one that thinks the Hunt in Iron Banners Tribute game mode is terrible,\u201d before elaborating, \u201cThe Hunt is the worst part. It doesn\u2019t benefit the team that triggers it more than it does the other team. Also, what\u2019s the point in the turrets??\u201d Responses to the post showed almost universal agreement from the community. One player said, \u201cIt just makes zero sense. There\u2019s no benefit in being the ones activating it. And largely based on my games it actively prevents the other team from catching up if they\u2019re getting smoked and turns into a camp fest as everyone waits in a circle til the end to dunk.\u201d Another added, \u201cEverything about Tribute is bad. I finished my reset and Pinnacles (8 in the same slot!) and bailed. I actually won proportionally more games off Tribute than Control by a significant margin. But losing in Control is more fun than winning in Tribute.\u201d A third posited that The Hunt is just a poorly executed version of Gambit, replying, \u201cTo me, Tribute has been a really subpar game mode since it was first introduced. I\u2019m pretty sure at the time, Bungie was trying to get people to play Gambit without actually doing anything about the game mode. Tribute feels like they just dropped the ball on it because of how poorly executed everything was in it.\u201d The good news is that Iron Banner is set to end after the weekly reset on July 16, so any disgruntled players won\u2019t have to worry about it for too much longer. It isn\u2019t expected to make a return until the second half of Episode Echoes Act 2.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Destiny 2 players call out major flaws in Iron Banner Tribute mode BungieEach time Iron Banner comes around, it offers one of four possible game modes. Tribute is the currently active mode, but Destiny 2 players aren\u2019t happy with the way it currently works, leading them to call for change. Most of the community\u2019s issues [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-40270","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/40270","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=40270"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/40270\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=40270"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=40270"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=40270"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}