{"id":40332,"date":"2025-01-28T16:26:24","date_gmt":"2025-01-28T16:26:24","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/destiny-2-players-loathe-current-gms-peak-bad-design-dexerto\/"},"modified":"2025-01-28T16:26:24","modified_gmt":"2025-01-28T16:26:24","slug":"destiny-2-players-loathe-current-gms-peak-bad-design-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/destiny-2-players-loathe-current-gms-peak-bad-design-dexerto\/","title":{"rendered":"Destiny 2 players loathe current GM\u2019s \u201cpeak bad\u201d design &#8211; Dexerto"},"content":{"rendered":"<p>Destiny 2 players loathe current GM\u2019s \u201cpeak bad\u201d design BungieThe Destiny 2 community is tearing into the current Grandmaster Nightfall describing it as \u201cpeak bad\u201d design, highlighting one big flaw that single-handedly ruins the Strike. GMs are the most challenging content in Destiny 2 offering a much more difficult version of Strikes with limited lives and a high power level. While it\u2019s not uncommon for Grandmaster Nightfalls to infuriate players, a few of them have gained a reputation for being not just hard, but also hard to enjoy. The GM featured this week is an example of just that with the community calling out its flaws and praying it doesn\u2019t return. Lake of Shadows is \u201cmiserable\u201d when played properly Fed up with the state of the current Grandmaster, Lake of Shadows, one Destiny 2 player expressed on Reddit, \u201cLake of Shadows is peak bad strike design,\u201d followed by, \u201cDoing this strike on GM is an absolute slog. it\u2019s tedious, the arenas are mostly ridiculously horrible and it\u2019s even bugged since it was reworked.\u201d Explaining what makes this Strike so bad in GM Nightfalls, they continued, \u201cSure you can cheese the hell out of it, which is what every sane person does, since the legit version is miserable.\u201d The lengthy post went on to highlight several key issues with the Strike such as its unnecessarily large health pools, overly punishing enemies, a lack of cover, and glitched Taken pools that damage you even when not in contact with them. The post proved popular, receiving over 1,100 upvotes with numerous players sharing OP\u2019s sentiment that the rework that made the Strike more challenging did more harm than good. One such comment reads, \u201cMeatball boss is easily the worst part of the rework. The tracking shots it has plus all the gunk on the ground makes it a pain to fight. Add on the health pool of an early dungeon boss and it\u2019s just plain ridiculous.\u201d Another player responded, \u201cThe two escorts and three bosses feels like an overcorrection of a previously too quick Nightfall\/Strike,\u201d with them believing the current iteration of Lake of Shadows \u201cappears to punish us for being the easiest nightfall at one point.\u201d Others conveyed, \u201cIt\u2019s a shame it\u2019s so bad though, the arms dealer rework was way better,\u201d and, \u201cThis strike is on the same level as The Corrupted as least favorite strikes to play.,\u201d suggesting this Grandmaster Nightfall is deeply unpopular when compared to other reworked Strikes. The Nightfall rotation is not expected to change until The Final Shape is released. If the rotation remains untouched then Lake of Shadows will make one more appearance before the end of the season between April 23 and April 30.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Destiny 2 players loathe current GM\u2019s \u201cpeak bad\u201d design BungieThe Destiny 2 community is tearing into the current Grandmaster Nightfall describing it as \u201cpeak bad\u201d design, highlighting one big flaw that single-handedly ruins the Strike. GMs are the most challenging content in Destiny 2 offering a much more difficult version of Strikes with limited lives [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-40332","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/40332","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=40332"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/40332\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=40332"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=40332"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=40332"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}