{"id":40385,"date":"2025-01-28T16:26:47","date_gmt":"2025-01-28T16:26:47","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/destiny-2-players-want-changes-to-bloated-dungeon-loot-pools-dexerto\/"},"modified":"2025-01-28T16:26:47","modified_gmt":"2025-01-28T16:26:47","slug":"destiny-2-players-want-changes-to-bloated-dungeon-loot-pools-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/destiny-2-players-want-changes-to-bloated-dungeon-loot-pools-dexerto\/","title":{"rendered":"Destiny 2 players want changes to \u201cbloated\u201d Dungeon loot pools &#8211; Dexerto"},"content":{"rendered":"<p>Destiny 2 players want changes to \u201cbloated\u201d Dungeon loot pools BungieDestiny 2 players have been campaigning for a revamp of how rewards work in the shooter\u2019s numerous Dungeons. The pinnacle PvE activity, second only to Raids in terms of difficulty, promises armor and weapons aplenty for successfully clearing encounters, but Guardians have taken issue with the randomness of loot being awarded for their efforts. Calling for changes on Reddit, one user specifically asked for Dungeons to adopt Destiny 2\u2019s Pattern system, stating \u201cCan we update all Dungeons to have Red Border weapons? It stops being a \u2018chase\u2019 when a loot pool is too bloated to have good odds of getting what you want.\u201d \u201cI farmed the first encounter of Warlord\u2019s Ruin for seven hours and didn\u2019t get a single roll of Indebted Kindness with Voltshot,\u201d they continued, signing off with \u201cCan we just make these weapons craftable?\u201d While responses didn\u2019t necessarily agree with the addition of craftable Dungeon weapons, most shared the sentiment that adjustments needed to happen. \u201cDungeon drops should always be at least a weapon +\/- armor. Getting five armor drops in a row feels bad,\u201d opined one comment, referring to the fact that each Dungeon encounter can only drop one of the two. \u201cHonestly, I\u2019d prefer if there was an option to turn off armor drops for Dungeons. Once you get the gear you won\u2019t get more unless it\u2019s Master mode (Artifice armor),\u201d another added. \u201cI like that a hard activity has RNG drops personally. The problem for me truly is armor getting in the way,\u201d they continued. Others took the discourse one step further by requesting older Dungeons such as Shattered Throne and Pit of Heresy receive Master difficulties and associated Artifice armor drops. \u201cThey\u2019d have to really up the difficulty of those two for them to give out Artifice armor,\u201d one reply cautioned, referencing that years of power creep have made both activities much easier than newer Dungeons. Whether Bungie considers an overhaul as necessary remains to be seen. The developer could opt to introduce changes in future Dungeon releases before retroactively adjusting existing content. For now, the most efficient way to get your hands on desired rolls in Warlord\u2019s Ruin will be to target the encounter known to have a chance at dropping the loot you want.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Destiny 2 players want changes to \u201cbloated\u201d Dungeon loot pools BungieDestiny 2 players have been campaigning for a revamp of how rewards work in the shooter\u2019s numerous Dungeons. The pinnacle PvE activity, second only to Raids in terms of difficulty, promises armor and weapons aplenty for successfully clearing encounters, but Guardians have taken issue with [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-40385","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/40385","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=40385"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/40385\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=40385"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=40385"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=40385"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}