{"id":40497,"date":"2025-01-28T16:27:34","date_gmt":"2025-01-28T16:27:34","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/destiny-2-solo-players-insist-frustrating-modifier-is-ruining-the-coil-dexerto\/"},"modified":"2025-01-28T16:27:34","modified_gmt":"2025-01-28T16:27:34","slug":"destiny-2-solo-players-insist-frustrating-modifier-is-ruining-the-coil-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/destiny-2-solo-players-insist-frustrating-modifier-is-ruining-the-coil-dexerto\/","title":{"rendered":"Destiny 2 solo players insist \u201cfrustrating\u201d modifier is ruining The Coil &#8211; Dexerto"},"content":{"rendered":"<p>Destiny 2 solo players insist \u201cfrustrating\u201d modifier is ruining The Coil BungieThe current gameplay modifier in The Coil has left Destiny 2 solo players incredibly frustrated, believing Bungie is making the new seasonal activity unnecessarily punishing. Gameplay modifiers are a core part of Destiny\u2019s activities that offer an additional challenge. They range from simple modifiers like Ironclad increasing enemy shield to more complex modifiers like Airborne which pushes players to completely change their playstyle. However, some modifiers have proved controversial with Guardians previously accusing Bungie of ruining seasonal activities with them. Now, four months on, history has repeated itself with solo players desperate for Bungie to make a change and get rid of the looter shooter\u2019s most troubling modifier, Togetherness. Destiny 2 solo Guardians hate The Coil\u2019s active modifier Upset by the state of modifiers in The Coil, one Guardian posted on Reddit: \u201cBungie decision-makers once again proving they don\u2019t pay attention to the actual game.\u201d In the lengthy rant, the disgruntled Guardian explained: \u201c\u2026with \u2018togetherness\u2019 as the modifier which will punish me for playing solo (as I often do). Grounded, no radar, heck, even *attrition* makes sense and does not discriminate against a solo player; but when you add \u2018togetherness\u2019 as a modifier, you\u2019re just dooming those solo players that aren\u2019t amazing.\u201d The post goes on to accuse Bungie of \u201cscrewing over solo players,\u201d through the use of modifiers like Togetherness. For those unaware, Togetherness is a modifier that reduces health regen unless a player is standing near another teammate meaning that during solo encounters it is always active. Others were quick to agree, with one equally irritated fan responding: \u201cThis modifier needs to go. Not fun or challenging, just absolutely frustrating to experience.\u201d Another Destiny 2 player, who tried to see value in the modifier, couldn\u2019t help but conclude that \u201cit feels constraining, and just not fun,\u201d even if the idea behind it isn\u2019t that bad. \u201cTogetherness is a sh*te modifier even when you do have a fireteam. The new Match Game, if you will,\u201d was the most upvoted comment suggesting the community isn\u2019t fond of the modifier even when it\u2019s working as intended. Togetherness will remain the modifier in The Coil until the weekly reset on January 2, 2024. It is currently unknown what will take its place but some possible modifiers include Attrition, Grounded, Galvanized, and Epitaph.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Destiny 2 solo players insist \u201cfrustrating\u201d modifier is ruining The Coil BungieThe current gameplay modifier in The Coil has left Destiny 2 solo players incredibly frustrated, believing Bungie is making the new seasonal activity unnecessarily punishing. Gameplay modifiers are a core part of Destiny\u2019s activities that offer an additional challenge. They range from simple modifiers [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-40497","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/40497","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=40497"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/40497\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=40497"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=40497"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=40497"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}