{"id":41114,"date":"2025-01-28T16:31:54","date_gmt":"2025-01-28T16:31:54","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-2-resurrected-devs-remove-game-breaking-ultrawide-support-dexerto\/"},"modified":"2025-01-28T16:31:54","modified_gmt":"2025-01-28T16:31:54","slug":"diablo-2-resurrected-devs-remove-game-breaking-ultrawide-support-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-2-resurrected-devs-remove-game-breaking-ultrawide-support-dexerto\/","title":{"rendered":"Diablo 2 Resurrected devs remove \u201cgame-breaking\u201d ultrawide support &#8211; Dexerto"},"content":{"rendered":"<p>Diablo 2 Resurrected devs remove \u201cgame-breaking\u201d ultrawide support Diablo 2: Resurrected won\u2019t feature some ultrawide aspect ratios. Here\u2019s everything we know. Despite Diablo 2\u2019s original release being over twenty years ago, Diablo 2: Resurrected is generating a lot of hype. With Diablo 3 going strong, the series has become a much bigger deal in recent years. Diablo 4 and Diablo Immortal (iOS) are also still in the works. However, those planning to play the remake on ultrawide monitors may need to adjust their expectations \u2013 and perhaps their aspect ratios. In a September 7 blog post, Blizzard addressed the issue directly, saying that they would be removing 21:9 aspect ratio support from Diablo 2: Resurrected before launch. This is due to it causing a game-breaking situation found during the game\u2019s technical alpha earlier this year. The post claims that those playing in ultrawide mode gain an in-game advantage that allows them to see and attack enemies from much further away. How does ultrawide support impact Diablo 2: Resurrected? Essentially, this will make ranged characters incredibly overpowered. It could even allow them to attack enemies before they\u2019ve been aggroed, making the game incredibly easy \u2013 and far less fun. In this instance, enemies would just sit there while being peppered with ranged attacks from a distance. This wouldn\u2019t be a problem if the game was purely a single-player experience, but part of Diablo 2\u2019s appeal is its multiplayer. In PVP modes, players using 21:9 monitors could hide on the edge of a map, attacking other players from afar. And do so without the threat of AI enemies too. Those playing in more standard-sized monitors would be at a disadvantage and could lose battles before even seeing their opponents. Blizzard\u2019s post says they have removed support for 21:9 \u201cTo protect the integrity of everyone\u2019s experience and promote an equal playing field for all.\u201d However, to accommodate those playing with ultrawide monitors, Blizzard has said players \u201cwill be able to have their game screen purview extended to 19:9 with a vignette on the sides of the game screen.\u201d Basically, the gameplay will be bookended so players using ultrawide monitors can still get a complete experience. You can read the blog post in full here.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Diablo 2 Resurrected devs remove \u201cgame-breaking\u201d ultrawide support Diablo 2: Resurrected won\u2019t feature some ultrawide aspect ratios. Here\u2019s everything we know. Despite Diablo 2\u2019s original release being over twenty years ago, Diablo 2: Resurrected is generating a lot of hype. With Diablo 3 going strong, the series has become a much bigger deal in recent [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-41114","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41114","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=41114"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41114\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=41114"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=41114"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=41114"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}