{"id":41178,"date":"2025-01-28T16:32:21","date_gmt":"2025-01-28T16:32:21","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-players-demand-buffs-to-the-games-most-useless-affix-dexerto\/"},"modified":"2025-01-28T16:32:21","modified_gmt":"2025-01-28T16:32:21","slug":"diablo-4-players-demand-buffs-to-the-games-most-useless-affix-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-players-demand-buffs-to-the-games-most-useless-affix-dexerto\/","title":{"rendered":"Diablo 4 players demand buffs to the game\u2019s most \u201cuseless\u201d affix &#8211; Dexerto"},"content":{"rendered":"<p>Diablo 4 players demand buffs to the game\u2019s most \u201cuseless\u201d affix Blizzard EntertainmentDiablo 4 players want developers to buff the game\u2019s \u201cuseless\u201d affixes to turn them into more viable options. Items in Diablo 4 come equipped with a wide range of affixes that can boost properties concerning a character\u2019s defense, offense, and mobility. While these stat boosts can bolster build weaknesses and provide key advantages, certain affixes have proven far less beneficial than others. And according to some players, the Life per Second affix counts as little more than a \u201cfiller\u201d stat. Redditor bean_barrage questioned the stat\u2019s usefulness in a meme post that mocks Diablo 4\u2019s Life per Second affix. On the surface, this may seem a solid enough item stat; however, Life per Second\u2019s problem is that it doesn\u2019t scale with player progression. One person in the thread explained that 200 Life per Second can fill a player\u2019s health bar in five seconds if they\u2019re at 1,000 max health. But the same affix will fill a health bar in eight minutes once a player reaches a max of 100,000. Naturally, several people in the thread think developers should buff Life per Second, as it\u2019s constantly \u201ccompeting with far superior stats.\u201d Someone else argued it \u201cpercent-based\u201d buff could do the trick, potentially making \u201ca decent affix for survivability.\u201d However, others believe these \u201cuseless stats\u201d have a purpose in that they guarantee the game has a \u201chigher pool of stats,\u201d meaning it takes longer to get better items, thus encouraging more playtime. This isn\u2019t the first time the Diablo 4 community has questioned the value of the Life per Second affixes. During the PTR for Season 4\u2019s itemization overhaul, one person in the Blizzard Forums called out the stat\u2019s need for better balancing. \u201cI want this affix to stay but the balance is way off. Buff it, make it [desirable] equal to other stats\u2026 Otherwise, it is just an annoyance for gear enchants,\u201d the user wrote. How Blizzard might continue to iterate on itemization, affixes, and the like remains to be seen.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Diablo 4 players demand buffs to the game\u2019s most \u201cuseless\u201d affix Blizzard EntertainmentDiablo 4 players want developers to buff the game\u2019s \u201cuseless\u201d affixes to turn them into more viable options. Items in Diablo 4 come equipped with a wide range of affixes that can boost properties concerning a character\u2019s defense, offense, and mobility. While these [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-41178","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41178","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=41178"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41178\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=41178"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=41178"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=41178"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}