{"id":41241,"date":"2025-01-28T16:32:48","date_gmt":"2025-01-28T16:32:48","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-players-criticize-weird-and-pointless-damage-types-dexerto\/"},"modified":"2025-01-28T16:32:48","modified_gmt":"2025-01-28T16:32:48","slug":"diablo-4-players-criticize-weird-and-pointless-damage-types-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-players-criticize-weird-and-pointless-damage-types-dexerto\/","title":{"rendered":"Diablo 4 players criticize \u201cweird and pointless\u201d damage types &#8211; Dexerto"},"content":{"rendered":"<p>Diablo 4 players criticize \u201cweird and pointless\u201d damage types Blizzard EntertainmentDiablo 4 players are criticizing action role-playing game\u2019s \u201cweird and pointless\u201d damage and elemental damage types. No matter the class, Diablo 4\u2019s heroes can inflict damage on their monstrous foes in a wide variety of ways. Basic physical damage from crossbows, swords, and blunt instruments can only do so much harm. Thus, elemental effects \u2013 fire, cold, lightning, poison, and shadow \u2013 often come in handy. The system does not work as simply as it may seem, though. For instance, inflicting cold damage on an enemy chills them but doesn\u2019t freeze right away. According to some Diablo 4 players, the minutiae of it all feels pointless at best. Diablo 4 fans call the damage and elemental types pointless \u201cEverything about damage types and elemental damage seems weird and pointless,\u201d reads the title of a Reddit thread from a frustrated Diablo player. The Redditor goes on to state that damage types seem to have been designed \u201cwith no logic,\u201d before questioning why none of the game\u2019s weapons feature elemental effects. \u201cEnemies do not possess any elemental strengths or weaknesses, further diminishing the significance of elemental damage,\u201d the players added further in their post. Even how some of the status effects are categorized warrant scrutiny, the player continued. \u201cMany skills have thematic elements, but these elements don\u2019t correspond to actual elemental damage.\u201d Wind and earth spells are cited as examples since Diablo 4 designates both as physical damage instead of elemental. But, as the Redditor points out, lightning confusingly receives the elemental label. The Redditor ended their long post, in part, with the following: \u201cIt just feels like this game got completely lost on what elements are and why games have them.\u201d Several people who commented in the thread tend to agree with this argument. One person said the game feels as if every in-game system was built by \u201cdifferent committe[s]\u201d that never communicated. A few others chimed in with similar statements. \u201cOn top of all that, I miss being able to be fire whirlwind, lightning earthquake, or ice seismic slam on my barbarian,\u201d someone else replied. \u201cIt feels like all the \u2018flavors\u2019 of skill expression were taken out.\u201d It\u2019s possible Blizzard will introduce changes in this regard when rolling out future updates and seasonal content. The wait for such adjustments, should they ever come, could be long, though. For now, players are looking forward to learning more about Diablo 4 Season 1, which is expected to release in the coming weeks.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Diablo 4 players criticize \u201cweird and pointless\u201d damage types Blizzard EntertainmentDiablo 4 players are criticizing action role-playing game\u2019s \u201cweird and pointless\u201d damage and elemental damage types. No matter the class, Diablo 4\u2019s heroes can inflict damage on their monstrous foes in a wide variety of ways. Basic physical damage from crossbows, swords, and blunt instruments [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-41241","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41241","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=41241"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41241\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=41241"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=41241"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=41241"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}